add the Cyborg rendering logic

This commit is contained in:
Matthias Mailänder
2015-05-25 20:26:55 +02:00
parent 0d8876a1de
commit 8dbe9804fc
4 changed files with 55 additions and 32 deletions

View File

@@ -62,16 +62,9 @@ CYBORG:
Armament:
Weapon: Vulcan3
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
WithPermanentInjury:
CYC2:
Inherits: ^Infantry
@@ -105,16 +98,9 @@ CYC2:
Weapon: CyCannon
LocalOffset: 170,85,683
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
WithPermanentInjury:
MHIJACK:
Inherits: ^Infantry

View File

@@ -761,12 +761,12 @@ cyc2:
Start: 95
Length: 15
ShadowStart: 403
prone-run:
crippled-run:
Start: 110
Length: 9
Facings: 8
ShadowStart: 418
prone-stand:
crippled-stand:
Start: 110
Facings: 8
Stride: 9
@@ -786,16 +786,11 @@ cyc2:
Length: 6
Facings: 8
ShadowStart: 520
prone-shoot:
crippled-shoot:
Start: 260
Length: 6
Facings: 8
ShadowStart: 568
standup-0: # TODO: N/A as they only crawl when severly damaged
Start: 260
Length: 2
Facings: 8
ShadowStart: 568
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
@@ -823,12 +818,12 @@ cyborg:
Start: 71
Length: 15
ShadowStart: 441
prone-run:
crippled-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 456
prone-stand:
crippled-stand:
Start: 86
Facings: 8
Stride: 6
@@ -846,16 +841,11 @@ cyborg:
Length: 6
Facings: 8
ShadowStart: 534
prone-shoot:
crippled-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 582
standup-0: # TODO: N/A as they don't do that
Start: 260
Length: 2
Facings: 8
ShadowStart: 630
die5: # TODO: unused running frame 322 and following
Start: 292
Length: 14