add the Cyborg rendering logic
This commit is contained in:
@@ -761,12 +761,12 @@ cyc2:
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Start: 95
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Length: 15
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ShadowStart: 403
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prone-run:
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crippled-run:
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Start: 110
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Length: 9
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Facings: 8
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ShadowStart: 418
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prone-stand:
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crippled-stand:
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Start: 110
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Facings: 8
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Stride: 9
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@@ -786,16 +786,11 @@ cyc2:
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Length: 6
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Facings: 8
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ShadowStart: 520
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prone-shoot:
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crippled-shoot:
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Start: 260
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Length: 6
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Facings: 8
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ShadowStart: 568
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standup-0: # TODO: N/A as they only crawl when severly damaged
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Start: 260
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Length: 2
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Facings: 8
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ShadowStart: 568
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die5: flameguy # TODO: walking animation unused
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Start: 42
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Length: 104
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@@ -823,12 +818,12 @@ cyborg:
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Start: 71
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Length: 15
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ShadowStart: 441
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prone-run:
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crippled-run:
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Start: 86
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Length: 6
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Facings: 8
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ShadowStart: 456
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prone-stand:
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crippled-stand:
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Start: 86
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Facings: 8
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Stride: 6
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@@ -846,16 +841,11 @@ cyborg:
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Length: 6
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Facings: 8
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ShadowStart: 534
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prone-shoot:
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crippled-shoot:
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Start: 212
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Length: 6
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Facings: 8
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ShadowStart: 582
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standup-0: # TODO: N/A as they don't do that
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Start: 260
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Length: 2
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Facings: 8
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ShadowStart: 630
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die5: # TODO: unused running frame 322 and following
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Start: 292
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Length: 14
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