Move the objective flag stuff to MissionUtils
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@@ -87,5 +87,26 @@ namespace OpenRA.Mods.RA.Missions
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.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == category)
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.Select(a => a.Trait);
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}
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public static T AddFlag<T>(T flags, T flag)
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{
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var fs = Convert.ToInt32(flags);
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var f = Convert.ToInt32(flag);
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return (T)(object)(fs | f);
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}
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public static T RemoveFlag<T>(T flags, T flag)
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{
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var fs = Convert.ToInt32(flags);
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var f = Convert.ToInt32(flag);
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return (T)(object)(fs & ~f);
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}
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public static bool HasFlag<T>(T flags, T flag)
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{
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var fs = Convert.ToInt32(flags);
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var f = Convert.ToInt32(flag);
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return (fs & f) == f;
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}
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}
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}
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