Rework the makefile.
This commit is contained in:
259
Makefile
259
Makefile
@@ -1,23 +1,43 @@
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS = fileformats rcg rgl rnull game ra cnc seqed editor ralint filex tsbuild utility winlaunch
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prefix = /usr/local
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datarootdir = $(prefix)/share
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datadir = $(datarootdir)
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bindir = $(prefix)/bin
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BIN_INSTALL_DIR = $(DESTDIR)$(bindir)
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INSTALL_DIR = $(DESTDIR)$(datadir)/openra
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INSTALL = install
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INSTALL_PROGRAM = $(INSTALL)
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
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PHONY = core tools package all mods clean distclean
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fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRA.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll thirdparty/ICSharpCode.SharpZipLib.dll
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.SUFFIXES:
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core: game renderers mod_ra mod_cnc
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tools: editor ralint seqed filex tsbuild utility
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package: fixheader core editor utility
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mods: mod_ra mod_cnc
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all: core tools winlaunch
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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distclean: clean
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#
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# Core binaries
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#
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fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRA.FileFormats.dll
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#fileformats_DEPS = fixheader
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll thirdparty/ICSharpCode.SharpZipLib.dll
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PROGRAMS = fileformats
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fileformats: $(fileformats_TARGET)
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game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
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game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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PROGRAMS += game
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game: $(game_TARGET)
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#
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# Renderer dlls
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#
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rcg_SRCS = $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_TARGET = OpenRA.Renderer.Cg.dll
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rcg_KIND = library
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@@ -40,66 +60,109 @@ rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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$(rnull_DEPS) $(game_TARGET)
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PROGRAMS += rcg rgl rnull
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renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET)
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game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
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game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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#
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# Official Mods
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#
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# Red Alert
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mod_ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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mod_ra_KIND = library
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mod_ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
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mod_ra_LIBS = $(COMMON_LIBS) $(mod_ra_DEPS)
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PROGRAMS += mod_ra
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mod_ra: $(mod_ra_TARGET)
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# mono RALint.exe ra
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ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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ra_KIND = library
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ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
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cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
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cnc_KIND = library
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cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(ra_TARGET)
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cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
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# Command and Conquer
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mod_cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
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mod_cnc_KIND = library
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mod_cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(mod_ra_TARGET)
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mod_cnc_LIBS = $(COMMON_LIBS) $(mod_cnc_DEPS)
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PROGRAMS += mod_cnc
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mod_cnc: $(mod_cnc_TARGET)
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# mono RALint.exe cnc
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#
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# Tools
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#
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# Sequence editor (defunct)
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seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET = SequenceEditor.exe
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seqed_KIND = winexe
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seqed_DEPS = $(fileformats_TARGET)
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seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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seqed_EXTRA = -resource:SequenceEditor.Form1.resources
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PROGRAMS += seqed
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SequenceEditor.Form1.resources:
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resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
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seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
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# Map Editor
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editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_KIND = winexe
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editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
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editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
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editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
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PROGRAMS += editor
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OpenRA.Editor.MapSelect.resources:
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resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
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OpenRA.Editor.Form1.resources:
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resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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ralint_SRCS = $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = RALint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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# Analyses mod yaml for easy to detect errors
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ralint_SRCS = $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = RALint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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PROGRAMS += ralint
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ralint: $(ralint_TARGET)
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filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
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filex_TARGET = FileExtractor.exe
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filex_KIND = exe
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filex_DEPS = $(fileformats_TARGET)
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filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
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# Extracts files from packages (mixfiles, zips, etc)
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filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
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filex_TARGET = FileExtractor.exe
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filex_KIND = exe
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filex_DEPS = $(fileformats_TARGET)
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filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
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PROGRAMS += filex
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filex: $(filex_TARGET)
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# Builds and exports tilesets from a bitmap
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tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
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tsbuild_TARGET = TilesetBuilder.exe
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tsbuild_KIND = winexe
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tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
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tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
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tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.Form1.resources
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PROGRAMS += tsbuild
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OpenRA.TilesetBuilder.Form1.resources:
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resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
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tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
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#
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# Launchers / Utilities
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#
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# Patches binary headers to work around a mono bug
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fixheader: packaging/fixheader.cs
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@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
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PHONY += fixheader
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# Backend for the launcher apps - queries game/mod info and applies actions to an install
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utility_SRCS = $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_TARGET = OpenRA.Utility.exe
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utility_KIND = exe
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utility_DEPS = $(fileformats_TARGET) thirdparty/ICSharpCode.SharpZipLib.dll
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utility_LIBS = $(COMMON_LIBS) $(utility_DEPS)
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PROGRAMS += utility
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utility: $(utility_TARGET)
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# Windows launcher
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winlaunch_SRCS = $(shell find OpenRA.Launcher/ -iname '*.cs')
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winlaunch_TARGET = OpenRA.Launcher.exe
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winlaunch_KIND = winexe
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@@ -108,31 +171,56 @@ winlaunch_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll
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winlaunch_EXTRA = -resource:OpenRA.Launcher.MainForm.resources \
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-resource:OpenRA.Launcher.InstallPackagesDialog.resources \
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-resource:OpenRA.Launcher.ConfigureModsDialog.resources
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PROGRAMS += winlaunch
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OpenRA.Launcher.MainForm.resources:
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resgen2 OpenRA.Launcher/MainForm.resx OpenRA.Launcher.MainForm.resources 1> /dev/null
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OpenRA.Launcher.InstallPackagesDialog.resources:
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resgen2 OpenRA.Launcher/InstallPackagesDialog.resx OpenRA.Launcher.InstallPackagesDialog.resources 1> /dev/null
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OpenRA.Launcher.ConfigureModsDialog.resources:
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resgen2 OpenRA.Launcher/ConfigureModsDialog.resx OpenRA.Launcher.ConfigureModsDialog.resources 1> /dev/null
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winlaunch: OpenRA.Launcher.MainForm.resources OpenRA.Launcher.InstallPackagesDialog.resources \
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OpenRA.Launcher.ConfigureModsDialog.resources $(winlaunch_TARGET)
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# -platform:x86
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.PHONY: $(PHONY) $(PROGRAMS)
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.SUFFIXES:
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.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex utility winlaunch
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core: game editor
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package: game editor utility
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all: game tools
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tools: editor ralint seqed filex tsbuild utility winlaunch
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game: $(fileformats_TARGET) $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET)
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#
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# Generate build rules for each target defined above in PROGRAMS
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#
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define BUILD_ASSEMBLY
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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-define:"$(DEFINE)" \
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-t:"$$($(1)_KIND)" \
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$$($(1)_EXTRA) \
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$$($(1)_SRCS)
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@test -e fixheader.exe && mono fixheader.exe $$(@) || ``
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endef
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distclean: clean
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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#
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# Install / Uninstall for *nix
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#
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prefix = /usr/local
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datarootdir = $(prefix)/share
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datadir = $(datarootdir)
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bindir = $(prefix)/bin
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BIN_INSTALL_DIR = $(DESTDIR)$(bindir)
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INSTALL_DIR = $(DESTDIR)$(datadir)/openra
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INSTALL = install
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INSTALL_PROGRAM = $(INSTALL)
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CORE = fileformats rcg rgl rnull game editor utility winlaunch
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install: all
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@-echo "Installing OpenRA to $(INSTALL_DIR)"
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@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)
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@$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) $(INSTALL_DIR)
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@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/cnc
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@$(INSTALL_PROGRAM) $(cnc_TARGET) $(INSTALL_DIR)/mods/cnc
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@$(INSTALL_PROGRAM) $(mod_cnc_TARGET) $(INSTALL_DIR)/mods/cnc
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@-cp $(foreach f,$(shell ls mods/cnc --hide=*.dll),mods/cnc/$(f)) $(INSTALL_DIR)/mods/cnc
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@cp -r mods/cnc/maps $(INSTALL_DIR)/mods/cnc
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@cp -r mods/cnc/chrome $(INSTALL_DIR)/mods/cnc
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@@ -143,7 +231,7 @@ install: all
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@cp -r mods/cnc/uibits $(INSTALL_DIR)/mods/cnc
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@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/ra
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@$(INSTALL_PROGRAM) $(ra_TARGET) $(INSTALL_DIR)/mods/ra
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@$(INSTALL_PROGRAM) $(mod_ra_TARGET) $(INSTALL_DIR)/mods/ra
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@-cp $(foreach f,$(shell ls mods/ra --hide=*.dll),mods/ra/$(f)) $(INSTALL_DIR)/mods/ra
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@cp -r mods/ra/maps $(INSTALL_DIR)/mods/ra
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@cp -r mods/ra/bits $(INSTALL_DIR)/mods/ra
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@@ -164,7 +252,7 @@ install: all
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@echo "mono "$(datadir)"/openra/OpenRA.Game.exe SupportDir=~/.openra \"$$""@\"" >> openra
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@$(INSTALL_PROGRAM) -d $(BIN_INSTALL_DIR)
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@$(INSTALL_PROGRAM) -m +rx openra $(BIN_INSTALL_DIR)
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@echo "OpenRA is now installed. You will now want to download"
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@echo "http://open-ra.org/get-dependency.php?file=ra-packages and"
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@echo "http://open-ra.org/get-dependency.php?file=cnc-packages"
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@@ -176,53 +264,4 @@ install: all
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uninstall:
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@-rm -r $(INSTALL_DIR)
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@-rm $(DESTDIR)$(bindir)/openra
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mod_ra: $(ra_TARGET) $(ralint_TARGET)
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mono RALint.exe ra
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mod_cnc: $(cnc_TARGET) $(ralint_TARGET)
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mono RALint.exe cnc
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mods: mod_ra mod_cnc
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OpenRA.Editor.MapSelect.resources:
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resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
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OpenRA.Editor.Form1.resources:
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resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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ralint: $(ralint_TARGET)
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seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
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SequenceEditor.Form1.resources:
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resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
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filex: $(filex_TARGET)
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tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
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OpenRA.TilesetBuilder.Form1.resources:
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resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
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utility: $(utility_TARGET)
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winlaunch: OpenRA.Launcher.MainForm.resources OpenRA.Launcher.InstallPackagesDialog.resources \
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OpenRA.Launcher.ConfigureModsDialog.resources $(winlaunch_TARGET)
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OpenRA.Launcher.MainForm.resources:
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resgen2 OpenRA.Launcher/MainForm.resx OpenRA.Launcher.MainForm.resources 1> /dev/null
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OpenRA.Launcher.InstallPackagesDialog.resources:
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resgen2 OpenRA.Launcher/InstallPackagesDialog.resx OpenRA.Launcher.InstallPackagesDialog.resources 1> /dev/null
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OpenRA.Launcher.ConfigureModsDialog.resources:
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resgen2 OpenRA.Launcher/ConfigureModsDialog.resx OpenRA.Launcher.ConfigureModsDialog.resources 1> /dev/null
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fixheader: packaging/fixheader.cs
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@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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-define:"$(DEFINE)" \
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-t:"$$($(1)_KIND)" \
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$$($(1)_EXTRA) \
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$$($(1)_SRCS)
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@mono fixheader.exe $$(@)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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@-rm $(DESTDIR)$(bindir)/openra
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