Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
This commit is contained in:
@@ -325,6 +325,7 @@
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\DamagedByTerrain.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\Demolition.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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90
OpenRA.Mods.Common/Traits/DamagedByTerrain.cs
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90
OpenRA.Mods.Common/Traits/DamagedByTerrain.cs
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@@ -0,0 +1,90 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor receives damage from the given weapon when on the specified terrain type.")]
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class DamagedByTerrainInfo : UpgradableTraitInfo, IRulesetLoaded, Requires<HealthInfo>
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{
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[Desc("The weapon which is used to damage the actor.")]
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[WeaponReference, FieldLoader.Require] public readonly string Weapon;
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[Desc("Terrain types where the actor will take damage.")]
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[FieldLoader.Require] public readonly string[] Terrain = { };
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[Desc("Percentage health below which the actor will not receive further damage.")]
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public readonly int DamageThreshold = 0;
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[Desc("Inflict damage down to the DamageThreshold when the actor gets created on damaging terrain.")]
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public readonly bool StartOnThreshold = false;
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public WeaponInfo WeaponInfo { get; private set; }
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public override object Create(ActorInitializer init) { return new DamagedByTerrain(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
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}
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class DamagedByTerrain : UpgradableTrait<DamagedByTerrainInfo>, ITick, ISync, INotifyAddedToWorld
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{
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readonly Health health;
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[Sync] int damageTicks;
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[Sync] int damageThreshold;
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public DamagedByTerrain(Actor self, DamagedByTerrainInfo info) : base(info)
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{
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health = self.Trait<Health>();
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}
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public void AddedToWorld(Actor self)
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{
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if (!Info.StartOnThreshold)
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return;
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var safeTiles = 0;
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var totalTiles = 0;
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foreach (var kv in self.OccupiesSpace.OccupiedCells())
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{
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totalTiles++;
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if (!Info.Terrain.Contains(self.World.Map.GetTerrainInfo(kv.First).Type))
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safeTiles++;
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}
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damageThreshold = (Info.DamageThreshold * health.MaxHP + (100 - Info.DamageThreshold) * safeTiles * health.MaxHP / totalTiles) / 100;
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// Actors start with maximum damage applied
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var delta = health.HP - damageThreshold;
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if (delta > 0)
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health.InflictDamage(self, self.World.WorldActor, delta, null, false);
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}
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public void Tick(Actor self)
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{
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if (IsTraitDisabled || health.HP <= damageThreshold || --damageTicks > 0)
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return;
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// Prevents harming cargo.
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if (!self.IsInWorld)
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return;
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var t = self.World.Map.GetTerrainInfo(self.Location);
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if (!Info.Terrain.Contains(t.Type))
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return;
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Info.WeaponInfo.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
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damageTicks = Info.WeaponInfo.ReloadDelay;
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}
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}
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}
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@@ -222,6 +222,40 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20160704)
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{
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if (node.Key.Contains("PoisonedByTiberium"))
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{
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node.Key = node.Key.Replace("PoisonedByTiberium", "DamagedByTerrain");
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if (!node.Key.StartsWith("-"))
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{
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if (node.Value.Nodes.Any(a => a.Key == "Resources"))
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node.Value.Nodes.Where(n => n.Key == "Resources").Do(n => n.Key = "Terrain");
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else
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node.Value.Nodes.Add(new MiniYamlNode("Terrain", new MiniYaml("Tiberium, BlueTiberium")));
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if (!node.Value.Nodes.Any(a => a.Key == "Weapon"))
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node.Value.Nodes.Add(new MiniYamlNode("Weapon", new MiniYaml("Tiberium")));
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}
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}
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if (node.Key.Contains("DamagedWithoutFoundation"))
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{
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node.Key = node.Key.Replace("DamagedWithoutFoundation", "DamagedByTerrain");
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if (!node.Key.StartsWith("-"))
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{
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if (!node.Value.Nodes.Any(a => a.Key == "Weapon"))
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node.Value.Nodes.Add(new MiniYamlNode("Weapon", new MiniYaml("weathering")));
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Console.WriteLine("SafeTerrain isn't converted. Setup an inverted check using Terrain.");
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node.Value.Nodes.Add(new MiniYamlNode("StartOnThreshold", new MiniYaml("true")));
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if (!node.Value.Nodes.Any(a => a.Key == "DamageThreshold"))
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node.Value.Nodes.Add(new MiniYamlNode("DamageThreshold", new MiniYaml("50")));
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}
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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