59
OpenRA.Mods.D2k/AttackSwallow.cs
Normal file
59
OpenRA.Mods.D2k/AttackSwallow.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using OpenRA.Mods.RA;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
[Desc("Sandworms use this attack model.")]
|
||||||
|
class AttackSwallowInfo : AttackFrontalInfo
|
||||||
|
{
|
||||||
|
[Desc("The number of ticks it takes to return underground.")]
|
||||||
|
public int ReturnTime = 60;
|
||||||
|
[Desc("The number of ticks it takes to get in place under the target to attack.")]
|
||||||
|
public int AttackTime = 30;
|
||||||
|
|
||||||
|
public readonly string WormAttackNotification = "WormAttack";
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new AttackSwallow(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class AttackSwallow : AttackFrontal
|
||||||
|
{
|
||||||
|
new public readonly AttackSwallowInfo Info;
|
||||||
|
|
||||||
|
public AttackSwallow(Actor self, AttackSwallowInfo info)
|
||||||
|
: base(self, info)
|
||||||
|
{
|
||||||
|
Info = info;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DoAttack(Actor self, Target target)
|
||||||
|
{
|
||||||
|
// This is so that the worm does not launch an attack against a target that has reached solid rock
|
||||||
|
if (target.Type != TargetType.Actor || !CanAttack(self, target))
|
||||||
|
{
|
||||||
|
self.CancelActivity();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var a = ChooseArmamentForTarget(target);
|
||||||
|
if (a == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
|
||||||
|
return;
|
||||||
|
|
||||||
|
self.CancelActivity();
|
||||||
|
self.QueueActivity(new SwallowActor(self, target, a.Weapon));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -68,6 +68,8 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="AttackSwallow.cs" />
|
||||||
|
<Compile Include="SwallowActor.cs" />
|
||||||
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
||||||
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
||||||
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
||||||
@@ -89,6 +91,7 @@
|
|||||||
<Compile Include="AutoCarryall\AutoCarryall.cs" />
|
<Compile Include="AutoCarryall\AutoCarryall.cs" />
|
||||||
<Compile Include="AutoCarryall\Carryable.cs" />
|
<Compile Include="AutoCarryall\Carryable.cs" />
|
||||||
<Compile Include="AutoCarryall\CarryUnit.cs" />
|
<Compile Include="AutoCarryall\CarryUnit.cs" />
|
||||||
|
<Compile Include="WormManager.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
138
OpenRA.Mods.D2k/SwallowActor.cs
Normal file
138
OpenRA.Mods.D2k/SwallowActor.cs
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.GameRules;
|
||||||
|
using OpenRA.Mods.Common;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Mods.RA.Move;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
|
||||||
|
|
||||||
|
class SwallowActor : Activity
|
||||||
|
{
|
||||||
|
const int NearEnough = 1;
|
||||||
|
|
||||||
|
readonly CPos location;
|
||||||
|
readonly Target target;
|
||||||
|
readonly WeaponInfo weapon;
|
||||||
|
readonly RenderUnit renderUnit;
|
||||||
|
readonly RadarPings radarPings;
|
||||||
|
readonly AttackSwallow swallow;
|
||||||
|
readonly IPositionable positionable;
|
||||||
|
|
||||||
|
int countdown;
|
||||||
|
AttackState stance;
|
||||||
|
|
||||||
|
public SwallowActor(Actor self, Target target, WeaponInfo weapon)
|
||||||
|
{
|
||||||
|
this.target = target;
|
||||||
|
this.weapon = weapon;
|
||||||
|
positionable = self.Trait<Mobile>();
|
||||||
|
swallow = self.Trait<AttackSwallow>();
|
||||||
|
renderUnit = self.Trait<RenderUnit>();
|
||||||
|
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
|
||||||
|
countdown = swallow.Info.AttackTime;
|
||||||
|
|
||||||
|
renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
|
||||||
|
stance = AttackState.Burrowed;
|
||||||
|
location = target.Actor.Location;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WormAttack(Actor worm)
|
||||||
|
{
|
||||||
|
var targetLocation = target.Actor.Location;
|
||||||
|
// The target has moved too far away
|
||||||
|
if ((location - targetLocation).Length > NearEnough)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
|
||||||
|
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
|
||||||
|
if (!lunch.Any())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
stance = AttackState.EmergingAboveGround;
|
||||||
|
|
||||||
|
foreach (var actor in lunch)
|
||||||
|
actor.World.AddFrameEndTask(_ => actor.Destroy());
|
||||||
|
|
||||||
|
positionable.SetPosition(worm, targetLocation);
|
||||||
|
PlayAttackAnimation(worm);
|
||||||
|
|
||||||
|
var attackPosition = worm.CenterPosition;
|
||||||
|
var affectedPlayers = lunch.Select(x => x.Owner).Distinct();
|
||||||
|
foreach (var affectedPlayer in affectedPlayers)
|
||||||
|
NotifyPlayer(affectedPlayer, attackPosition);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayAttackAnimation(Actor self)
|
||||||
|
{
|
||||||
|
renderUnit.PlayCustomAnim(self, "sand");
|
||||||
|
renderUnit.PlayCustomAnim(self, "mouth");
|
||||||
|
}
|
||||||
|
|
||||||
|
void NotifyPlayer(Player player, WPos location)
|
||||||
|
{
|
||||||
|
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Country.Race);
|
||||||
|
radarPings.Add(() => true, location, Color.Red, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Activity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (countdown > 0)
|
||||||
|
{
|
||||||
|
countdown--;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
|
||||||
|
{
|
||||||
|
if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
|
||||||
|
{
|
||||||
|
self.CancelActivity();
|
||||||
|
self.World.AddFrameEndTask(w => w.Remove(self));
|
||||||
|
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
|
||||||
|
if (wormManager != null)
|
||||||
|
wormManager.DecreaseWorms();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
renderUnit.DefaultAnimation.ReplaceAnim("idle");
|
||||||
|
}
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stance == AttackState.Burrowed) // Wait for the worm to get in position
|
||||||
|
{
|
||||||
|
// This is so that the worm cancels an attack against a target that has reached solid rock
|
||||||
|
if (!positionable.CanEnterCell(target.Actor.Location, null, false))
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
var success = WormAttack(self);
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
renderUnit.DefaultAnimation.ReplaceAnim("idle");
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
countdown = swallow.Info.ReturnTime;
|
||||||
|
stance = AttackState.ReturningUnderground;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
122
OpenRA.Mods.D2k/WormManager.cs
Normal file
122
OpenRA.Mods.D2k/WormManager.cs
Normal file
@@ -0,0 +1,122 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k
|
||||||
|
{
|
||||||
|
[Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
|
||||||
|
class WormManagerInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
[Desc("Minimum number of worms")]
|
||||||
|
public readonly int Minimum = 2;
|
||||||
|
|
||||||
|
[Desc("Maximum number of worms")]
|
||||||
|
public readonly int Maximum = 4;
|
||||||
|
|
||||||
|
[Desc("Average time (seconds) between worm spawn")]
|
||||||
|
public readonly int SpawnInterval = 120;
|
||||||
|
|
||||||
|
public readonly string WormSignNotification = "WormSign";
|
||||||
|
|
||||||
|
public readonly string WormSignature = "sandworm";
|
||||||
|
public readonly string WormOwnerPlayer = "Creeps";
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new WormManager(this, init.self); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class WormManager : ITick
|
||||||
|
{
|
||||||
|
int countdown;
|
||||||
|
int wormsPresent;
|
||||||
|
readonly WormManagerInfo info;
|
||||||
|
readonly Lazy<Actor[]> spawnPoints;
|
||||||
|
readonly Lazy<RadarPings> radarPings;
|
||||||
|
|
||||||
|
public WormManager(WormManagerInfo info, Actor self)
|
||||||
|
{
|
||||||
|
this.info = info;
|
||||||
|
radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
|
||||||
|
spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(Actor self)
|
||||||
|
{
|
||||||
|
// TODO: Add a lobby option to disable worms just like crates
|
||||||
|
|
||||||
|
// TODO: It would be even better to stop
|
||||||
|
if (!spawnPoints.Value.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Apparantly someone doesn't want worms or the maximum number of worms has been reached
|
||||||
|
if (info.Maximum < 1 || wormsPresent >= info.Maximum)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (--countdown > 0 && wormsPresent >= info.Minimum)
|
||||||
|
return;
|
||||||
|
|
||||||
|
countdown = info.SpawnInterval * 25;
|
||||||
|
|
||||||
|
var wormLocations = new List<WPos>();
|
||||||
|
|
||||||
|
wormLocations.Add(SpawnWorm(self));
|
||||||
|
while (wormsPresent < info.Minimum)
|
||||||
|
wormLocations.Add(SpawnWorm(self));
|
||||||
|
|
||||||
|
AnnounceWormSign(self, wormLocations);
|
||||||
|
}
|
||||||
|
|
||||||
|
WPos SpawnWorm(Actor self)
|
||||||
|
{
|
||||||
|
var spawnPoint = GetRandomSpawnPoint(self);
|
||||||
|
self.World.AddFrameEndTask(w => w.CreateActor(info.WormSignature, new TypeDictionary
|
||||||
|
{
|
||||||
|
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
|
||||||
|
new LocationInit(spawnPoint.Location)
|
||||||
|
}));
|
||||||
|
wormsPresent++;
|
||||||
|
|
||||||
|
return spawnPoint.CenterPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Actor GetRandomSpawnPoint(Actor self)
|
||||||
|
{
|
||||||
|
return spawnPoints.Value.Random(self.World.SharedRandom);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DecreaseWorms()
|
||||||
|
{
|
||||||
|
wormsPresent--;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnnounceWormSign(Actor self, IEnumerable<WPos> wormLocations)
|
||||||
|
{
|
||||||
|
if (self.World.LocalPlayer != null)
|
||||||
|
Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.WormSignNotification, self.World.LocalPlayer.Country.Race);
|
||||||
|
|
||||||
|
if (radarPings.Value == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var wormLocation in wormLocations)
|
||||||
|
radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
|
||||||
|
class WormSpawnerInfo : TraitInfo<WormSpawner> { }
|
||||||
|
class WormSpawner { }
|
||||||
|
}
|
||||||
@@ -26,6 +26,9 @@ namespace OpenRA.Mods.RA
|
|||||||
public readonly string Cursor = "attack";
|
public readonly string Cursor = "attack";
|
||||||
public readonly string OutsideRangeCursor = "attackoutsiderange";
|
public readonly string OutsideRangeCursor = "attackoutsiderange";
|
||||||
|
|
||||||
|
[Desc("Does the attack type require the attacker to enter the target's cell?")]
|
||||||
|
public readonly bool AttackRequiresEnteringCell = false;
|
||||||
|
|
||||||
public abstract object Create(ActorInitializer init);
|
public abstract object Create(ActorInitializer init);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -35,15 +38,16 @@ namespace OpenRA.Mods.RA
|
|||||||
public IEnumerable<Armament> Armaments { get { return GetArmaments(); } }
|
public IEnumerable<Armament> Armaments { get { return GetArmaments(); } }
|
||||||
protected Lazy<IFacing> facing;
|
protected Lazy<IFacing> facing;
|
||||||
protected Lazy<Building> building;
|
protected Lazy<Building> building;
|
||||||
|
protected Lazy<IPositionable> positionable;
|
||||||
protected Func<IEnumerable<Armament>> GetArmaments;
|
protected Func<IEnumerable<Armament>> GetArmaments;
|
||||||
|
|
||||||
readonly Actor self;
|
readonly Actor self;
|
||||||
readonly AttackBaseInfo info;
|
public readonly AttackBaseInfo Info;
|
||||||
|
|
||||||
public AttackBase(Actor self, AttackBaseInfo info)
|
public AttackBase(Actor self, AttackBaseInfo info)
|
||||||
{
|
{
|
||||||
this.self = self;
|
this.self = self;
|
||||||
this.info = info;
|
Info = info;
|
||||||
|
|
||||||
var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
|
var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
|
||||||
.Where(a => info.Armaments.Contains(a.Info.Name)));
|
.Where(a => info.Armaments.Contains(a.Info.Name)));
|
||||||
@@ -52,6 +56,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
|
facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
|
||||||
building = Exts.Lazy(() => self.TraitOrDefault<Building>());
|
building = Exts.Lazy(() => self.TraitOrDefault<Building>());
|
||||||
|
positionable = Exts.Lazy(() => self.Trait<IPositionable>());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool CanAttack(Actor self, Target target)
|
protected virtual bool CanAttack(Actor self, Target target)
|
||||||
@@ -59,6 +64,9 @@ namespace OpenRA.Mods.RA
|
|||||||
if (!self.IsInWorld)
|
if (!self.IsInWorld)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (!HasAnyValidWeapons(target))
|
||||||
|
return false;
|
||||||
|
|
||||||
// Building is under construction or is being sold
|
// Building is under construction or is being sold
|
||||||
if (building.Value != null && !building.Value.BuildComplete)
|
if (building.Value != null && !building.Value.BuildComplete)
|
||||||
return false;
|
return false;
|
||||||
@@ -135,7 +143,17 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
|
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
|
||||||
|
|
||||||
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self)); }
|
public bool HasAnyValidWeapons(Target t)
|
||||||
|
{
|
||||||
|
if (Info.AttackRequiresEnteringCell)
|
||||||
|
{
|
||||||
|
if (!positionable.Value.CanEnterCell(t.Actor.Location, null, false))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
|
||||||
|
}
|
||||||
|
|
||||||
public WRange GetMaximumRange()
|
public WRange GetMaximumRange()
|
||||||
{
|
{
|
||||||
return Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max();
|
return Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max();
|
||||||
@@ -179,8 +197,8 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
var a = ab.ChooseArmamentForTarget(target);
|
var a = ab.ChooseArmamentForTarget(target);
|
||||||
cursor = a != null && !target.IsInRange(self.CenterPosition, a.Weapon.Range)
|
cursor = a != null && !target.IsInRange(self.CenterPosition, a.Weapon.Range)
|
||||||
? ab.info.OutsideRangeCursor
|
? ab.Info.OutsideRangeCursor
|
||||||
: ab.info.Cursor;
|
: ab.Info.Cursor;
|
||||||
|
|
||||||
if (target.Type == TargetType.Actor && target.Actor == self)
|
if (target.Type == TargetType.Actor && target.Actor == self)
|
||||||
return false;
|
return false;
|
||||||
@@ -210,7 +228,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
||||||
|
|
||||||
cursor = ab.info.Cursor;
|
cursor = ab.Info.Cursor;
|
||||||
|
|
||||||
if (negativeDamage)
|
if (negativeDamage)
|
||||||
return false;
|
return false;
|
||||||
@@ -223,7 +241,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var maxRange = ab.GetMaximumRange().Range;
|
var maxRange = ab.GetMaximumRange().Range;
|
||||||
var targetRange = (self.World.Map.CenterOfCell(location) - self.CenterPosition).HorizontalLengthSquared;
|
var targetRange = (self.World.Map.CenterOfCell(location) - self.CenterPosition).HorizontalLengthSquared;
|
||||||
if (targetRange > maxRange * maxRange)
|
if (targetRange > maxRange * maxRange)
|
||||||
cursor = ab.info.OutsideRangeCursor;
|
cursor = ab.Info.OutsideRangeCursor;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,25 +15,48 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
[Desc("Will AttackMove to a random location within MoveRadius when idle.",
|
[Desc("Will AttackMove to a random location within MoveRadius when idle.",
|
||||||
"This conflicts with player orders and should only be added to animal creeps.")]
|
"This conflicts with player orders and should only be added to animal creeps.")]
|
||||||
class AttackWanderInfo : ITraitInfo
|
class AttackWanderInfo : ITraitInfo, Requires<AttackMoveInfo>
|
||||||
{
|
{
|
||||||
public readonly int MoveRadius = 4;
|
public readonly int WanderMoveRadius = 10;
|
||||||
|
|
||||||
|
[Desc("Number of ticks to wait until decreasing the effective move radius.")]
|
||||||
|
public readonly int MoveReductionRadiusScale = 5;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
|
public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class AttackWander : INotifyIdle
|
class AttackWander : INotifyIdle
|
||||||
{
|
{
|
||||||
|
int ticksIdle;
|
||||||
|
int effectiveMoveRadius;
|
||||||
|
readonly AttackMove attackMove;
|
||||||
readonly AttackWanderInfo Info;
|
readonly AttackWanderInfo Info;
|
||||||
|
|
||||||
public AttackWander(Actor self, AttackWanderInfo info)
|
public AttackWander(Actor self, AttackWanderInfo info)
|
||||||
{
|
{
|
||||||
Info = info;
|
Info = info;
|
||||||
|
effectiveMoveRadius = info.WanderMoveRadius;
|
||||||
|
attackMove = self.TraitOrDefault<AttackMove>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TickIdle(Actor self)
|
public void TickIdle(Actor self)
|
||||||
{
|
{
|
||||||
var target = self.CenterPosition + new WVec(0, -1024*Info.MoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
|
var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
|
||||||
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = self.World.Map.CellContaining(target) });
|
var targetCell = self.World.Map.CellContaining(target);
|
||||||
|
|
||||||
|
if (!self.World.Map.Contains(targetCell))
|
||||||
|
{
|
||||||
|
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
|
||||||
|
if (++ticksIdle % Info.MoveReductionRadiusScale == 0)
|
||||||
|
effectiveMoveRadius--;
|
||||||
|
|
||||||
|
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
|
||||||
|
}
|
||||||
|
|
||||||
|
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
|
||||||
|
|
||||||
|
ticksIdle = 0;
|
||||||
|
effectiveMoveRadius = Info.WanderMoveRadius;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,8 @@ namespace OpenRA.Mods.RA.Traits
|
|||||||
|
|
||||||
public void TickIdle(Actor self)
|
public void TickIdle(Actor self)
|
||||||
{
|
{
|
||||||
if (TargetLocation.HasValue)
|
// This might cause the actor to be stuck if the target location is unreachable
|
||||||
|
if (TargetLocation.HasValue && self.Location != TargetLocation.Value)
|
||||||
Activate(self);
|
Activate(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -458,6 +458,7 @@ VICE:
|
|||||||
MuzzleSplitFacings: 8
|
MuzzleSplitFacings: 8
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AttackWander:
|
AttackWander:
|
||||||
|
WanderMoveRadius: 2
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
SplitFacings: true
|
SplitFacings: true
|
||||||
|
|||||||
BIN
mods/d2k/bits/wormicon.shp
Normal file
BIN
mods/d2k/bits/wormicon.shp
Normal file
Binary file not shown.
BIN
mods/d2k/bits/wormspawner.shp
Normal file
BIN
mods/d2k/bits/wormspawner.shp
Normal file
Binary file not shown.
Binary file not shown.
@@ -33,13 +33,17 @@ Players:
|
|||||||
Name: Atreides
|
Name: Atreides
|
||||||
Race: atreides
|
Race: atreides
|
||||||
ColorRamp: 161,134,200
|
ColorRamp: 161,134,200
|
||||||
Allies: Neutral
|
|
||||||
Enemies: Harkonnen
|
Enemies: Harkonnen
|
||||||
PlayerReference@Harkonnen:
|
PlayerReference@Harkonnen:
|
||||||
Name: Harkonnen
|
Name: Harkonnen
|
||||||
Race: harkonnen
|
Race: harkonnen
|
||||||
ColorRamp: 3,255,127
|
ColorRamp: 3,255,127
|
||||||
Enemies: Atreides
|
Enemies: Atreides
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Race: atreides
|
||||||
|
Enemies: Atreides, Harkonnen
|
||||||
|
|
||||||
Actors:
|
Actors:
|
||||||
Actor4: spicebloom
|
Actor4: spicebloom
|
||||||
@@ -102,6 +106,9 @@ Actors:
|
|||||||
Actor41: guntowera
|
Actor41: guntowera
|
||||||
Location: 46,39
|
Location: 46,39
|
||||||
Owner: Harkonnen
|
Owner: Harkonnen
|
||||||
|
Actor42: wormspawner
|
||||||
|
Location: 46,64
|
||||||
|
Owner: Creeps
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
@@ -114,6 +121,8 @@ Rules:
|
|||||||
-MPStartLocations:
|
-MPStartLocations:
|
||||||
ResourceType@Spice:
|
ResourceType@Spice:
|
||||||
ValuePerUnit: 0
|
ValuePerUnit: 0
|
||||||
|
WormManager:
|
||||||
|
Minimum: 1
|
||||||
|
|
||||||
Sequences:
|
Sequences:
|
||||||
|
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ Rules:
|
|||||||
./mods/d2k/rules/atreides.yaml
|
./mods/d2k/rules/atreides.yaml
|
||||||
./mods/d2k/rules/harkonnen.yaml
|
./mods/d2k/rules/harkonnen.yaml
|
||||||
./mods/d2k/rules/ordos.yaml
|
./mods/d2k/rules/ordos.yaml
|
||||||
|
./mods/d2k/rules/arrakis.yaml
|
||||||
|
|
||||||
Sequences:
|
Sequences:
|
||||||
./mods/d2k/sequences/aircraft.yaml
|
./mods/d2k/sequences/aircraft.yaml
|
||||||
|
|||||||
@@ -31,6 +31,8 @@ Speech:
|
|||||||
UnitLost: ULOST
|
UnitLost: ULOST
|
||||||
BuildingLost: BLOST
|
BuildingLost: BLOST
|
||||||
BuildingCaptured: CAPT
|
BuildingCaptured: CAPT
|
||||||
|
WormSign: WSIGN
|
||||||
|
WormAttack: WATTK
|
||||||
|
|
||||||
Sounds:
|
Sounds:
|
||||||
DefaultVariant: .WAV
|
DefaultVariant: .WAV
|
||||||
|
|||||||
53
mods/d2k/rules/arrakis.yaml
Normal file
53
mods/d2k/rules/arrakis.yaml
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
SPICEBLOOM:
|
||||||
|
RenderBuilding:
|
||||||
|
Building:
|
||||||
|
Footprint: x
|
||||||
|
Dimensions: 1,1
|
||||||
|
AppearsOnRadar:
|
||||||
|
EditorAppearance:
|
||||||
|
RelativeToTopLeft: yes
|
||||||
|
ProximityCaptor:
|
||||||
|
Types: Tree
|
||||||
|
Tooltip:
|
||||||
|
Name: Spice Bloom
|
||||||
|
SeedsResource:
|
||||||
|
ResourceType: Spice
|
||||||
|
Interval: 75
|
||||||
|
WithActiveAnimation:
|
||||||
|
RadarColorFromTerrain:
|
||||||
|
Terrain: Spice
|
||||||
|
BodyOrientation:
|
||||||
|
WithMakeAnimation:
|
||||||
|
|
||||||
|
SANDWORM:
|
||||||
|
Tooltip:
|
||||||
|
Name: Sandworm
|
||||||
|
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
|
||||||
|
Health:
|
||||||
|
HP: 10000
|
||||||
|
Radius: 3
|
||||||
|
Armor:
|
||||||
|
Type: None
|
||||||
|
Mobile:
|
||||||
|
Speed: 50
|
||||||
|
TerrainSpeeds:
|
||||||
|
Sand: 100
|
||||||
|
Dune: 100
|
||||||
|
Spice: 100
|
||||||
|
TargetableUnit:
|
||||||
|
TargetTypes: Underground
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 32c0
|
||||||
|
RenderUnit:
|
||||||
|
BodyOrientation:
|
||||||
|
HiddenUnderFog:
|
||||||
|
AppearsOnRadar:
|
||||||
|
UseLocation: yes
|
||||||
|
AttackSwallow:
|
||||||
|
AttackRequiresEnteringCell: true
|
||||||
|
AttackMove:
|
||||||
|
AttackWander:
|
||||||
|
AutoTarget:
|
||||||
|
ScanRadius: 32
|
||||||
|
Armament:
|
||||||
|
Weapon: WormJaw
|
||||||
@@ -140,27 +140,6 @@ waypoint:
|
|||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
|
|
||||||
SPICEBLOOM:
|
|
||||||
RenderBuilding:
|
|
||||||
Building:
|
|
||||||
Footprint: x
|
|
||||||
Dimensions: 1,1
|
|
||||||
AppearsOnRadar:
|
|
||||||
EditorAppearance:
|
|
||||||
RelativeToTopLeft: yes
|
|
||||||
ProximityCaptor:
|
|
||||||
Types: Tree
|
|
||||||
Tooltip:
|
|
||||||
Name: Spice Bloom
|
|
||||||
SeedsResource:
|
|
||||||
ResourceType: Spice
|
|
||||||
Interval: 75
|
|
||||||
WithActiveAnimation:
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Spice
|
|
||||||
BodyOrientation:
|
|
||||||
WithMakeAnimation:
|
|
||||||
|
|
||||||
CAMERA:
|
CAMERA:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -170,3 +149,9 @@ CAMERA:
|
|||||||
Range: 8c0
|
Range: 8c0
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
|
|
||||||
|
wormspawner:
|
||||||
|
Immobile:
|
||||||
|
OccupiesSpace: false
|
||||||
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
WormSpawner:
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ World:
|
|||||||
ScreenShaker:
|
ScreenShaker:
|
||||||
BuildingInfluence:
|
BuildingInfluence:
|
||||||
ChooseBuildTabOnSelect:
|
ChooseBuildTabOnSelect:
|
||||||
|
WormManager:
|
||||||
CrateSpawner:
|
CrateSpawner:
|
||||||
Minimum: 0
|
Minimum: 0
|
||||||
Maximum: 2
|
Maximum: 2
|
||||||
|
|||||||
@@ -441,4 +441,22 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
|
|||||||
Facings: 8
|
Facings: 8
|
||||||
Tick: 120
|
Tick: 120
|
||||||
icon: grenadiericon
|
icon: grenadiericon
|
||||||
Start: 0 # 4281 in 1.06 DATA.R8
|
Start: 0 # 4281 in 1.06 DATA.R8
|
||||||
|
|
||||||
|
sandworm:
|
||||||
|
mouth: DATA
|
||||||
|
Start: 3549
|
||||||
|
Length: 15
|
||||||
|
Tick: 100
|
||||||
|
sand: DATA
|
||||||
|
Start: 3565
|
||||||
|
Length: 20
|
||||||
|
idle: DATA
|
||||||
|
Start: 3586
|
||||||
|
Length: 35
|
||||||
|
Tick: 180
|
||||||
|
BlendMode: Additive
|
||||||
|
burrowed: DATA
|
||||||
|
Start: 39
|
||||||
|
icon: wormicon
|
||||||
|
Start: 0
|
||||||
@@ -267,6 +267,11 @@ waypoint:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
|
wormspawner:
|
||||||
|
idle:
|
||||||
|
Start: 0
|
||||||
|
Length: *
|
||||||
|
|
||||||
sietch:
|
sietch:
|
||||||
idle: DATA
|
idle: DATA
|
||||||
Start: 2998
|
Start: 2998
|
||||||
|
|||||||
@@ -78,4 +78,10 @@ SaboteurVoice:
|
|||||||
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
||||||
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
||||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
DisableVariants: Select, Move
|
DisableVariants: Select, Move
|
||||||
|
|
||||||
|
WormVoice:
|
||||||
|
DefaultVariant: .WAV
|
||||||
|
Voices:
|
||||||
|
Select: WRMSIGN1
|
||||||
|
Move: WORM
|
||||||
@@ -583,6 +583,7 @@ DOGGIE:
|
|||||||
Weapon: FiendShard
|
Weapon: FiendShard
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AttackWander:
|
AttackWander:
|
||||||
|
WanderMoveRadius: 2
|
||||||
|
|
||||||
VISSML:
|
VISSML:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
|
|||||||
Reference in New Issue
Block a user