git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1224 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Drawing;
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namespace OpenRa.FileFormats
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{
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@@ -16,6 +17,8 @@ namespace OpenRa.FileFormats
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public readonly int Width;
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public readonly int Height;
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public PointF Size { get { return new PointF(Width, Height); } }
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public readonly TileReference[ , ] MapTiles = new TileReference[ 128, 128 ];
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public readonly List<TreeReference> Trees = new List<TreeReference>();
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@@ -76,28 +76,29 @@ namespace OpenRa.Game
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}
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}
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Point lastPos;
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float2 lastPos;
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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lastPos = e.Location;
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lastPos = new float2(e.Location);
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if (e.Button != 0)
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{
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PointF scrollPos = viewport.ScrollPosition;
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scrollPos.X = Util.Constrain(scrollPos.X + lastPos.X - e.X, new Range<float>(0, map.Width * 24 - ClientSize.Width + 128));
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scrollPos.Y = Util.Constrain(scrollPos.Y + lastPos.Y - e.Y, new Range<float>(0, map.Height * 24 - ClientSize.Height));
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if (e.Button == 0)
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return;
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lastPos = e.Location;
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float2 scrollPos = new float2(viewport.ScrollPosition) + lastPos - new float2(e.Location);
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float2 mapSize = 24 * new float2(map.Size) - viewport.Size + new float2(128, 0);
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viewport.ScrollPosition = scrollPos;
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}
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scrollPos = scrollPos.Constrain(new Range<float2>(float2.Zero, mapSize));
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lastPos = new float2(e.Location);
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viewport.ScrollPosition = scrollPos.ToPointF();
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}
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void Frame()
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@@ -42,6 +42,7 @@
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="Clock.cs" />
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<Compile Include="float2.cs" />
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<Compile Include="SheetBuilder.cs" />
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<Compile Include="HardwarePalette.cs" />
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<Compile Include="MainWindow.cs">
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@@ -21,10 +21,11 @@ namespace OpenRa.Game
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get { return clientSize; }
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}
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public Viewport(Size clientSize)
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{
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this.clientSize = clientSize;
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}
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public float2 Size { get { return new float2(clientSize); } }
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}
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}
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74
OpenRa.Game/float2.cs
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74
OpenRa.Game/float2.cs
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@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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[StructLayout(LayoutKind.Sequential)]
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class float2
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{
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public float X, Y;
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public float2(float x, float y)
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{
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X = x;
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Y = y;
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}
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public PointF ToPointF()
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{
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return new PointF(X, Y);
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}
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public float2(PointF p)
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{
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X = p.X;
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Y = p.Y;
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}
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public float2(Point p)
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{
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X = p.X;
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Y = p.Y;
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}
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public float2(Size p)
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{
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X = p.Width;
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Y = p.Height;
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}
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public float2(SizeF p)
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{
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X = p.Width;
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Y = p.Height;
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}
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public static float2 operator +(float2 a, float2 b)
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{
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return new float2(a.X + b.X, a.Y + b.Y);
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}
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public static float2 operator -(float2 a, float2 b)
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{
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return new float2(a.X - b.X, a.Y - b.Y);
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}
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public float2 Constrain(Range<float2> r)
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{
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return new float2(
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Util.Constrain(X, new Range<float>(r.Start.X, r.End.X)),
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Util.Constrain(Y, new Range<float>(r.Start.Y, r.End.Y)));
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}
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public static float2 operator *(float a, float2 b)
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{
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return new float2(a * b.X, a * b.Y);
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}
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public static readonly float2 Zero = new float2(0, 0);
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}
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}
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