Rename RangeCircleRenderable to RangeCircleAnnotationRenderable.
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!ValidRenderPlayer())
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yield break;
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yield return new RangeCircleRenderable(
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yield return new RangeCircleAnnotationRenderable(
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self.CenterPosition,
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Info.Range,
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0,
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (range == null || range.Value == WDist.Zero)
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return SpriteRenderable.None;
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var localRange = new RangeCircleRenderable(
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var localRange = new RangeCircleAnnotationRenderable(
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centerPosition,
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range.Value,
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0,
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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yield return new RangeCircleAnnotationRenderable(
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self.CenterPosition,
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range,
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0,
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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if (EnabledByDefault)
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{
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yield return new RangeCircleRenderable(
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yield return new RangeCircleAnnotationRenderable(
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centerPosition,
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Range,
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0,
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IRenderable> RenderRangeCircle(Actor self, WorldRenderer wr, RangeCircleVisibility visibility)
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{
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if (Info.Visible == visibility && Visible)
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yield return new RangeCircleRenderable(
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yield return new RangeCircleAnnotationRenderable(
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self.CenterPosition,
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Info.Range,
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0,
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