Disable singleplayer games by default on dedicated servers

This commit is contained in:
Oliver Brakmann
2016-06-15 18:28:17 +02:00
parent bc03c199f5
commit 8e2adc7627
7 changed files with 16 additions and 16 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Server
return;
// Does server have only one player?
if (server.Settings.DisableSinglePlayer && playerClients.Count() == 1)
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && playerClients.Count() == 1)
return;
server.StartGame();
@@ -122,10 +122,10 @@ namespace OpenRA.Mods.Common.Server
return true;
}
if (server.Settings.DisableSinglePlayer &&
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
{
server.SendOrderTo(conn, "Message", "Unable to start the game until another player joins.");
server.SendOrderTo(conn, "Message", "This server requires at least two human players to start match.");
return true;
}
@@ -401,8 +401,8 @@ namespace OpenRA.Mods.Common.Server
if (server.Map.DefinesUnsafeCustomRules)
server.SendMessage("This map contains custom rules. Game experience may change.");
if (server.Settings.DisableSinglePlayer)
server.SendMessage("Singleplayer games have been disabled on this server.");
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
server.SendMessage("This server requires at least two human players to start match.");
else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
server.SendMessage("Bots have been disabled on this map.");
};