Improvements to VictoryConditions, and Dead = Chat to all
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@@ -24,8 +24,13 @@ namespace OpenRA.Network
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
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if (client != null)
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Game.AddChatLine(client.Color1,
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client.Name, order.TargetString);
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{
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var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index);
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if (player.WinState == WinState.Lost)
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Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
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else
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Game.AddChatLine(client.Color1, client.Name, order.TargetString);
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}
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break;
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}
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case "TeamChat":
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@@ -34,12 +39,15 @@ namespace OpenRA.Network
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if (client != null)
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{
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var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index);
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var isAlly = (world.GameHasStarted) ?
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player != null && Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally :
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client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
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if (isAlly)
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if (isAlly && player.WinState != WinState.Lost)
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Game.AddChatLine(client.Color1, client.Name + " (Team)", order.TargetString);
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else if (player.WinState == WinState.Lost)
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Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
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}
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break;
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}
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