RGBASpriteRender doesn't care about palettes
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@@ -64,8 +64,7 @@ namespace OpenRA.Graphics
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
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new float2(
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(int)Math.Round(p.X + g.Offset.X, 0),
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p.Y + g.Offset.Y),
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"chrome");
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p.Y + g.Offset.Y));
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p.X += g.Advance;
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}
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}
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