RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -64,8 +64,7 @@ namespace OpenRA.Graphics
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
new float2(
(int)Math.Round(p.X + g.Offset.X, 0),
p.Y + g.Offset.Y),
"chrome");
p.Y + g.Offset.Y));
p.X += g.Advance;
}
}