RGBASpriteRender doesn't care about palettes
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@@ -103,7 +103,6 @@ namespace OpenRA.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite( mapChooserSprite,
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new float2(MapRect.Location),
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"chrome",
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new float2( MapRect.Size ) );
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Game.Renderer.RgbaSpriteRenderer.Flush();
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@@ -123,7 +122,7 @@ namespace OpenRA.Widgets
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WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]);
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Game.Renderer.LineRenderer.Flush();
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset);
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}
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Game.Renderer.Flush();
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