RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -103,7 +103,6 @@ namespace OpenRA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite( mapChooserSprite,
new float2(MapRect.Location),
"chrome",
new float2( MapRect.Size ) );
Game.Renderer.RgbaSpriteRenderer.Flush();
@@ -123,7 +122,7 @@ namespace OpenRA.Widgets
WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]);
Game.Renderer.LineRenderer.Flush();
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset);
}
Game.Renderer.Flush();