RGBASpriteRender doesn't care about palettes
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@@ -91,10 +91,10 @@ namespace OpenRA.Widgets
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}
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, "chrome", videoSize);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, videoSize);
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if (DrawOverlay)
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, "chrome", videoSize);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, videoSize);
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}
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public override bool HandleKeyPressInner(KeyInput e)
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