RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -91,10 +91,10 @@ namespace OpenRA.Widgets
}
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, "chrome", videoSize);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, videoSize);
if (DrawOverlay)
Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, "chrome", videoSize);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, videoSize);
}
public override bool HandleKeyPressInner(KeyInput e)