RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -24,12 +24,12 @@ namespace OpenRA.Widgets
public static void DrawRGBA(Sprite s, float2 pos)
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(s,pos,"chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(s,pos);
}
public static void DrawSHP(Sprite s, float2 pos)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(s,pos,"chrome");
Game.Renderer.WorldSpriteRenderer.DrawSprite(s,pos);
}
public static void DrawPanel(string collection, Rectangle Bounds)