RGBASpriteRender doesn't care about palettes
This commit is contained in:
@@ -24,12 +24,12 @@ namespace OpenRA.Widgets
|
||||
|
||||
public static void DrawRGBA(Sprite s, float2 pos)
|
||||
{
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(s,pos,"chrome");
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(s,pos);
|
||||
}
|
||||
|
||||
public static void DrawSHP(Sprite s, float2 pos)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(s,pos,"chrome");
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(s,pos);
|
||||
}
|
||||
|
||||
public static void DrawPanel(string collection, Rectangle Bounds)
|
||||
|
||||
Reference in New Issue
Block a user