RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage(chromeCollection, "moneybin"),
new float2(Bounds.Left, 0), "chrome");
new float2(Bounds.Left, 0));
// Cash
var cashDigits = (SplitOreAndCash ? playerResources.DisplayCash
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Widgets
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage(digitCollection, (d - '0').ToString()),
new float2(x, 6), "chrome");
new float2(x, 6));
x -= 14;
}
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Widgets
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage( digitCollection, (d - '0').ToString()),
new float2(x, 6), "chrome");
new float2(x, 6));
x -= 14;
}
}

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Widgets
Game.Renderer.RegularFont.DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
}
}
}

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Widgets
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
Game.Renderer.RgbaSpriteRenderer.Flush();
}
}

View File

@@ -123,20 +123,20 @@ namespace OpenRA.Mods.RA.Widgets
{
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0));
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192));
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0));
// Don't draw the radar if the tray is moving
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, s);
Game.Renderer.RgbaSpriteRenderer.Flush();
// Draw viewport rect