RGBASpriteRender doesn't care about palettes
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage(chromeCollection, "moneybin"),
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new float2(Bounds.Left, 0), "chrome");
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new float2(Bounds.Left, 0));
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// Cash
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var cashDigits = (SplitOreAndCash ? playerResources.DisplayCash
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Widgets
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{
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage(digitCollection, (d - '0').ToString()),
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new float2(x, 6), "chrome");
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new float2(x, 6));
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x -= 14;
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}
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Widgets
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{
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage( digitCollection, (d - '0').ToString()),
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new float2(x, 6), "chrome");
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new float2(x, 6));
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x -= 14;
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}
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Widgets
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Game.Renderer.RegularFont.DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
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}
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}
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}
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Widgets
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lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
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float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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}
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}
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@@ -123,20 +123,20 @@ namespace OpenRA.Mods.RA.Widgets
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{
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radarCollection = "radar-" + world.LocalPlayer.Country.Race;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0));
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192));
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0));
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// Don't draw the radar if the tray is moving
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if (radarAnimationFrame >= radarSlideAnimationLength)
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{
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Height * previewScale * (1 - radarMinimapHeight)/2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, "chrome", s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, "chrome", s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, "chrome", s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, "chrome", s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, s);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, s);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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// Draw viewport rect
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