RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage(chromeCollection, "moneybin"),
new float2(Bounds.Left, 0), "chrome");
new float2(Bounds.Left, 0));
// Cash
var cashDigits = (SplitOreAndCash ? playerResources.DisplayCash
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Widgets
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage(digitCollection, (d - '0').ToString()),
new float2(x, 6), "chrome");
new float2(x, 6));
x -= 14;
}
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Widgets
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage( digitCollection, (d - '0').ToString()),
new float2(x, 6), "chrome");
new float2(x, 6));
x -= 14;
}
}