RGBASpriteRender doesn't care about palettes
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Widgets
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Game.Renderer.RegularFont.DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
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}
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}
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}
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