RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Widgets
Game.Renderer.RegularFont.DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
}
}
}