RGBASpriteRender doesn't care about palettes

This commit is contained in:
Paul Chote
2010-08-24 22:44:44 +12:00
parent f2dd0de1ea
commit 8e42dd95fc
9 changed files with 40 additions and 25 deletions

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Widgets
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
Game.Renderer.RgbaSpriteRenderer.Flush();
}
}