RGBASpriteRender doesn't care about palettes
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Widgets
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lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
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float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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}
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}
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