From 8e737d09c147e37d83240c44e15b0b27df3c31d5 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 16 Sep 2015 00:34:58 +0200 Subject: [PATCH] Temporary work-around for D2k deviator missile The lint check doesn't handle player palettes properly yet. --- OpenRA.Mods.Common/Effects/Missile.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Effects/Missile.cs b/OpenRA.Mods.Common/Effects/Missile.cs index 456201b9ac..13032336dd 100644 --- a/OpenRA.Mods.Common/Effects/Missile.cs +++ b/OpenRA.Mods.Common/Effects/Missile.cs @@ -59,7 +59,8 @@ namespace OpenRA.Mods.Common.Effects [Desc("Interval in ticks between each spawned Trail animation.")] public readonly int TrailInterval = 2; - [PaletteReference] public readonly string TrailPalette = "effect"; + // TODO: Re-add PaletteReference as soon as it handles player palettes + public readonly string TrailPalette = "effect"; public readonly bool TrailUsePlayerPalette = false; public readonly int ContrailLength = 0;