Fix a retarded crash with husks; remove some debug
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@@ -63,8 +63,6 @@ namespace OpenRA.Mods.Cnc
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{
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if (self.IsDead())
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return;
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Game.Debug("Creating");
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self.World.AddFrameEndTask(ww => DoProduction(self, cargo.Unload(self), exit, spawn));
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}));
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a.QueueActivity(new Fly(endPos));
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@@ -229,9 +229,6 @@
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^Husk:
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Category: Vehicle
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Mobile:
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ROT: 0
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Speed: 0
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Health:
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HP: 140
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Armor: Heavy
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@@ -336,6 +336,8 @@ MSAM:
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Recoil: 0
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: MSAM.Husk
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MLRS:
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Inherits: ^Tank
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@@ -361,6 +363,8 @@ MLRS:
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PrimaryOffset: 0,5,0,0
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: MLRS.Husk
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STNK:
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Inherits: ^Vehicle
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@@ -543,3 +547,27 @@ HTNK.Husk:
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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MSAM.Husk:
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Inherits: ^Husk
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Valued:
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Description: Husk (Rocket Launcher)
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RenderUnit:
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Image: msam
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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MLRS.Husk:
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Inherits: ^Husk
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Valued:
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Description: Husk (SSM Launcher)
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RenderUnit:
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Image: mlrs
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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