Move warheads into mod code.
This commit is contained in:
@@ -76,11 +76,6 @@
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="GameRules\Warhead.cs" />
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<Compile Include="GameRules\Warheads\AbsoluteSpreadDamageWarhead.cs" />
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<Compile Include="GameRules\Warheads\DamageWarhead.cs" />
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<Compile Include="GameRules\Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="GameRules\Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="GameRules\Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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<Compile Include="Download.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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@@ -247,6 +242,7 @@
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<Compile Include="Graphics\SelectionBarsRenderable.cs" />
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<Compile Include="Graphics\TargetLineRenderable.cs" />
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<Compile Include="Graphics\UISpriteRenderable.cs" />
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<Compile Include="GameRules\DamageWarhead.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -562,6 +562,10 @@
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<Compile Include="GainsStatUpgrades.cs" />
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<Compile Include="Player\Extensions.cs" />
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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<Compile Include="Warheads\AbsoluteSpreadDamageWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -12,9 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.GameRules
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namespace OpenRA.Mods.RA
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{
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public class AbsoluteSpreadDamageWarhead : DamageWarhead
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{
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@@ -12,9 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.GameRules
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namespace OpenRA.Mods.RA
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{
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public class HealthPercentageDamageWarhead : DamageWarhead
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{
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@@ -12,9 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.GameRules
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namespace OpenRA.Mods.RA
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{
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public class PerCellDamageWarhead : DamageWarhead
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{
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@@ -12,9 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.GameRules
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namespace OpenRA.Mods.RA
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{
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public class SpreadDamageWarhead : DamageWarhead
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{
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