Rework WidgetUtil sprite rendering helpers.

This commit is contained in:
Paul Chote
2021-07-22 21:43:14 +01:00
committed by reaperrr
parent 2e6f444285
commit 8e94e1d5ec
21 changed files with 54 additions and 53 deletions

View File

@@ -124,14 +124,14 @@ namespace OpenRA.Mods.Common.Widgets
supportPowerIconsIcons.Add(new SupportPowersWidget.SupportPowerIcon { Power = item, Pos = location });
supportPowerIconsBounds.Add(new Rectangle((int)location.X, (int)location.Y, (int)iconSize.X, (int)iconSize.Y));
WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(item.Info.IconPalette), 0.5f);
WidgetUtils.DrawSpriteCentered(icon.Image, worldRenderer.Palette(item.Info.IconPalette), location + 0.5f * iconSize, 0.5f);
var clock = clocks[power.a.Key];
clock.PlayFetchIndex(ClockSequence,
() => item.TotalTicks == 0 ? 0 : ((item.TotalTicks - item.RemainingTicks)
* (clock.CurrentSequence.Length - 1) / item.TotalTicks));
clock.Tick();
WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f);
WidgetUtils.DrawSpriteCentered(clock.Image, worldRenderer.Palette(ClockPalette), location + 0.5f * iconSize, 0.5f);
}
Game.Renderer.DisableAntialiasingFilter();