Rework WidgetUtil sprite rendering helpers.

This commit is contained in:
Paul Chote
2021-07-22 21:43:14 +01:00
committed by reaperrr
parent 2e6f444285
commit 8e94e1d5ec
21 changed files with 54 additions and 53 deletions

View File

@@ -339,12 +339,11 @@ namespace OpenRA.Mods.Common.Widgets
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(actorSprite, o, s);
WidgetUtils.DrawSprite(terrainSprite, o, s);
WidgetUtils.DrawSprite(actorSprite, o, s);
if (shroud != null)
rsr.DrawSprite(shroudSprite, o, s);
WidgetUtils.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar)