Rework WidgetUtil sprite rendering helpers.
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@@ -339,12 +339,11 @@ namespace OpenRA.Mods.Common.Widgets
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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var rsr = Game.Renderer.RgbaSpriteRenderer;
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rsr.DrawSprite(terrainSprite, o, s);
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rsr.DrawSprite(actorSprite, o, s);
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WidgetUtils.DrawSprite(terrainSprite, o, s);
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WidgetUtils.DrawSprite(actorSprite, o, s);
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if (shroud != null)
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rsr.DrawSprite(shroudSprite, o, s);
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WidgetUtils.DrawSprite(shroudSprite, o, s);
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// Draw viewport rect
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if (hasRadar)
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