unhardcode palettes and sequences
This commit is contained in:
committed by
Matthias Mailänder
parent
e057a97217
commit
8e9da7f897
@@ -27,6 +27,8 @@ namespace OpenRA.Mods.Common.Widgets
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public Hotkey Hotkey;
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public Sprite Sprite;
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public PaletteReference Palette;
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public PaletteReference IconClockPalette;
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public PaletteReference IconDarkenPalette;
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public float2 Pos;
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public List<ProductionItem> Queued;
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}
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@@ -46,6 +48,14 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly string TooltipContainer;
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public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP";
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public readonly string ClockAnimation = "clock";
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public readonly string ClockSequence = "idle";
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public readonly string ClockPalette = "chrome";
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public readonly string NotBuildableAnimation = "clock";
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public readonly string NotBuildableSequence = "idle";
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public readonly string NotBuildablePalette = "chrome";
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[Translate] public readonly string ReadyText = "";
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[Translate] public readonly string HoldText = "";
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@@ -89,9 +99,9 @@ namespace OpenRA.Mods.Common.Widgets
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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cantBuild = new Animation(world, "clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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clock = new Animation(world, "clock");
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cantBuild = new Animation(world, NotBuildableAnimation);
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cantBuild.PlayFetchIndex(NotBuildableSequence, () => 0);
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clock = new Animation(world, ClockAnimation);
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}
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public void ScrollDown()
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@@ -322,6 +332,8 @@ namespace OpenRA.Mods.Common.Widgets
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Hotkey = ks.GetProductionHotkey(DisplayedIconCount),
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Sprite = icon.Image,
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Palette = worldRenderer.Palette(bi.IconPalette),
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IconClockPalette = worldRenderer.Palette(ClockPalette),
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IconDarkenPalette = worldRenderer.Palette(NotBuildablePalette),
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Pos = new float2(rect.Location),
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Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList()
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};
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@@ -367,15 +379,15 @@ namespace OpenRA.Mods.Common.Widgets
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if (icon.Queued.Count > 0)
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{
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var first = icon.Queued[0];
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clock.PlayFetchIndex("idle",
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clock.PlayFetchIndex(ClockSequence,
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() => (first.TotalTime - first.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / first.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, icon.Pos + iconOffset, icon.Palette);
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WidgetUtils.DrawSHPCentered(clock.Image, icon.Pos + iconOffset, icon.IconClockPalette);
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}
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else if (!buildableItems.Any(a => a.Name == icon.Name))
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WidgetUtils.DrawSHPCentered(cantBuild.Image, icon.Pos + iconOffset, icon.Palette);
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WidgetUtils.DrawSHPCentered(cantBuild.Image, icon.Pos + iconOffset, icon.IconDarkenPalette);
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}
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// Overlays
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