Fix obsolete Game.Disconnect()

This commit is contained in:
Paul Chote
2011-05-22 13:23:27 +12:00
parent 16cd1679dd
commit 8eb4e663d2
7 changed files with 8 additions and 11 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Cnc.Widgets
world.WorldActor.QueueActivity(new Wait(mpe.Info.FadeLength));
world.WorldActor.QueueActivity(new CallFunc(() =>
{
Game.DisconnectOnly();
Game.Disconnect();
Widget.RootWidget.RemoveChildren();
Game.LoadShellMap();
}));

View File

@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Cnc.Widgets
Menu = MenuType.None;
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
{
{ "onExit", () => { Game.DisconnectOnly(); Menu = menu; } },
{ "onExit", () => { Game.Disconnect(); Menu = menu; } },
{ "onStart", RemoveShellmapUI }
});
}