Merge pull request #10264 from whinis/bleed

Restart button for missions
This commit is contained in:
Oliver Brakmann
2016-01-15 21:55:02 +01:00
11 changed files with 177 additions and 76 deletions

View File

@@ -88,14 +88,42 @@ namespace OpenRA.Mods.Common.Widgets.Logic
abortMissionButton.OnClick = () =>
{
if (world.IsGameOver)
{
onQuit();
return;
}
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu);
if (world.LocalPlayer == null || (world.LocalPlayer.WinState != WinState.Won &&
(!world.IsGameOver || world.Map.Visibility == MapVisibility.MissionSelector)))
{
Action restartAction = null;
if (world.IsReplay || world.Map.Visibility == MapVisibility.MissionSelector)
{
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
restartAction = () =>
{
Ui.CloseWindow();
if (mpe != null)
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, Game.RestartGame);
};
}
ConfirmationDialogs.PromptConfirmAction(
title: "Leave Mission",
text: "Leave this game and return to the menu?",
onConfirm: onQuit,
onCancel: showMenu,
confirmText: "Leave",
cancelText: "Stay",
otherText: "Restart",
onOther: restartAction);
}
else
onQuit();
};
var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
@@ -103,7 +131,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
exitEditorButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Exit Map Editor", "Exit and lose all unsaved changes?", onQuit, showMenu);
ConfirmationDialogs.PromptConfirmAction(
title: "Exit Map Editor",
text: "Exit and lose all unsaved changes?",
onConfirm: onQuit,
onCancel: showMenu);
};
Action onSurrender = () =>
@@ -117,7 +149,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
surrenderButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
ConfirmationDialogs.PromptConfirmAction(
title: "Surrender",
text: "Are you sure you want to surrender?",
onConfirm: onSurrender,
onCancel: showMenu);
};
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");

View File

@@ -309,31 +309,29 @@ namespace OpenRA.Mods.Common.Widgets.Logic
void DeleteOneMap(string map, Action<string> after)
{
ConfirmationDialogs.PromptConfirmAction(
"Delete map",
"Delete the map '{0}'?".F(Game.ModData.MapCache[map].Title),
() =>
title: "Delete map",
text: "Delete the map '{0}'?".F(Game.ModData.MapCache[map].Title),
onConfirm: () =>
{
var newUid = DeleteMap(map);
if (after != null)
after(newUid);
},
null,
"Delete");
confirmText: "Delete");
}
void DeleteAllMaps(string[] maps, Action<string> after)
{
ConfirmationDialogs.PromptConfirmAction(
"Delete maps",
"Delete all maps on this page?",
() =>
title: "Delete maps",
text: "Delete all maps on this page?",
onConfirm: () =>
{
maps.Do(m => DeleteMap(m));
if (after != null)
after(WidgetUtils.ChooseInitialMap(null));
},
null,
"Delete");
confirmText: "Delete");
}
}
}

View File

@@ -301,29 +301,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
PlayVideo(fsPlayer, gameStartVideo, PlayingVideo.GameStart, () =>
{
StopVideo(fsPlayer);
StartMission();
Game.StartMission(selectedMapPreview.Uid, gameSpeed, difficulty, onStart);
});
}
else
StartMission();
}
void StartMission()
{
OrderManager om = null;
Action lobbyReady = null;
lobbyReady = () =>
{
om.IssueOrder(Order.Command("gamespeed {0}".F(gameSpeed)));
om.IssueOrder(Order.Command("difficulty {0}".F(difficulty)));
Game.LobbyInfoChanged -= lobbyReady;
onStart();
om.IssueOrder(Order.Command("state {0}".F(Session.ClientState.Ready)));
};
Game.LobbyInfoChanged += lobbyReady;
om = Game.JoinServer(IPAddress.Loopback.ToString(), Game.CreateLocalServer(selectedMapPreview.Uid), "");
Game.StartMission(selectedMapPreview.Uid, gameSpeed, difficulty, onStart);
}
class DropDownOption

View File

@@ -403,16 +403,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Action<ReplayMetadata, Action> onDeleteReplay = (r, after) =>
{
ConfirmationDialogs.PromptConfirmAction(
"Delete selected replay?",
"Delete replay '{0}'?".F(Path.GetFileNameWithoutExtension(r.FilePath)),
() =>
title: "Delete selected replay?",
text: "Delete replay '{0}'?".F(Path.GetFileNameWithoutExtension(r.FilePath)),
onConfirm: () =>
{
DeleteReplay(r);
if (after != null)
after.Invoke();
},
null,
"Delete");
confirmText: "Delete");
};
{
@@ -444,16 +443,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
ConfirmationDialogs.PromptConfirmAction(
"Delete all selected replays?",
"Delete {0} replays?".F(list.Count),
() =>
title: "Delete all selected replays?",
text: "Delete {0} replays?".F(list.Count),
onConfirm: () =>
{
list.ForEach(DeleteReplay);
if (selectedReplay == null)
SelectFirstVisibleReplay();
},
null,
"Delete All");
confirmText: "Delete All");
};
}
}

View File

@@ -73,12 +73,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
OriginalGraphicsWindowedSize != current.Graphics.WindowedSize ||
OriginalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
ConfirmationDialogs.PromptConfirmAction(
"Restart Now?",
"Some changes will not be applied until\nthe game is restarted. Restart now?",
Game.Restart,
closeAndExit,
"Restart Now",
"Restart Later");
title: "Restart Now?",
text: "Some changes will not be applied until\nthe game is restarted. Restart now?",
onConfirm: Game.Restart,
onCancel: closeAndExit,
confirmText: "Restart Now",
cancelText: "Restart Later");
else
closeAndExit();
};