Replace ITintableRenderable with IModifyableRenderable.

This commit is contained in:
Paul Chote
2020-12-11 22:19:30 +00:00
committed by abcdefg30
parent 67754e8693
commit 8edd9de278
16 changed files with 117 additions and 56 deletions

View File

@@ -54,12 +54,13 @@ namespace OpenRA.Graphics
public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, CurrentSequence.IgnoreWorldTint);
var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
if (CurrentSequence.ShadowStart >= 0)
{
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, CurrentSequence.IgnoreWorldTint);
var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, tintModifiers);
return new IRenderable[] { shadowRenderable, imageRenderable };
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using OpenRA.Primitives;
namespace OpenRA.Graphics
@@ -32,9 +33,22 @@ namespace OpenRA.Graphics
IPalettedRenderable WithPalette(PaletteReference newPalette);
}
public interface ITintableRenderable
[Flags]
public enum TintModifiers
{
IRenderable WithTint(in float3 newTint);
None = 0,
IgnoreWorldTint = 1,
ReplaceColor = 2
}
public interface IModifyableRenderable : IRenderable
{
float Alpha { get; }
float3 Tint { get; }
TintModifiers TintModifiers { get; }
IModifyableRenderable WithAlpha(float newAlpha);
IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers);
}
public interface IFinalizedRenderable

View File

@@ -14,7 +14,7 @@ using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public struct SpriteRenderable : IPalettedRenderable, ITintableRenderable, IFinalizedRenderable
public struct SpriteRenderable : IPalettedRenderable, IModifyableRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0];
@@ -25,16 +25,17 @@ namespace OpenRA.Graphics
readonly PaletteReference palette;
readonly float scale;
readonly float3 tint;
readonly TintModifiers tintModifiers;
readonly float alpha;
readonly bool isDecoration;
readonly bool ignoreWorldTint;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, false) { }
: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, TintModifiers.None, isDecoration) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, bool ignoreWorldTint)
: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, ignoreWorldTint) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, TintModifiers tintModifiers)
: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, tintModifiers, isDecoration) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float3 tint, bool isDecoration, bool ignoreWorldTint)
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha, float3 tint, TintModifiers tintModifiers, bool isDecoration)
{
this.sprite = sprite;
this.pos = pos;
@@ -44,7 +45,8 @@ namespace OpenRA.Graphics
this.scale = scale;
this.tint = tint;
this.isDecoration = isDecoration;
this.ignoreWorldTint = ignoreWorldTint;
this.tintModifiers = tintModifiers;
this.alpha = alpha;
}
public WPos Pos { get { return pos + offset; } }
@@ -53,12 +55,24 @@ namespace OpenRA.Graphics
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, tint, true, ignoreWorldTint); }
public float Alpha { get { return alpha; } }
public float3 Tint { get { return tint; } }
public TintModifiers TintModifiers { get { return tintModifiers; } }
public IRenderable WithTint(in float3 newTint) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newTint, isDecoration, ignoreWorldTint); }
public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, true); }
public IModifyableRenderable WithAlpha(float newAlpha)
{
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newAlpha, tint, tintModifiers, isDecoration);
}
public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
{
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, newTint, newTintModifiers, isDecoration);
}
float3 ScreenPosition(WorldRenderer wr)
{
@@ -72,16 +86,16 @@ namespace OpenRA.Graphics
public void Render(WorldRenderer wr)
{
var wsr = Game.Renderer.WorldSpriteRenderer;
if (ignoreWorldTint)
wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
else
{
var t = tint;
if (wr.TerrainLighting != null)
t *= wr.TerrainLighting.TintAt(pos);
var t = alpha * tint;
if (wr.TerrainLighting != null && (tintModifiers & TintModifiers.IgnoreWorldTint) == 0)
t *= wr.TerrainLighting.TintAt(pos);
wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t, 1f);
}
// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
var a = alpha;
if ((tintModifiers & TintModifiers.ReplaceColor) != 0)
a *= -1;
wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t, a);
}
public void RenderDebugGeometry(WorldRenderer wr)