Replace ITintableRenderable with IModifyableRenderable.
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@@ -54,12 +54,13 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, CurrentSequence.IgnoreWorldTint);
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var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, CurrentSequence.IgnoreWorldTint);
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, tintModifiers);
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return new IRenderable[] { shadowRenderable, imageRenderable };
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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@@ -32,9 +33,22 @@ namespace OpenRA.Graphics
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IPalettedRenderable WithPalette(PaletteReference newPalette);
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}
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public interface ITintableRenderable
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[Flags]
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public enum TintModifiers
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{
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IRenderable WithTint(in float3 newTint);
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None = 0,
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IgnoreWorldTint = 1,
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ReplaceColor = 2
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}
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public interface IModifyableRenderable : IRenderable
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{
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float Alpha { get; }
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float3 Tint { get; }
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TintModifiers TintModifiers { get; }
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IModifyableRenderable WithAlpha(float newAlpha);
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IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers);
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}
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public interface IFinalizedRenderable
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@@ -14,7 +14,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public struct SpriteRenderable : IPalettedRenderable, ITintableRenderable, IFinalizedRenderable
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public struct SpriteRenderable : IPalettedRenderable, IModifyableRenderable, IFinalizedRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0];
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@@ -25,16 +25,17 @@ namespace OpenRA.Graphics
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readonly PaletteReference palette;
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readonly float scale;
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readonly float3 tint;
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readonly TintModifiers tintModifiers;
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readonly float alpha;
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readonly bool isDecoration;
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readonly bool ignoreWorldTint;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, false) { }
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: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, TintModifiers.None, isDecoration) { }
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, bool ignoreWorldTint)
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: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, ignoreWorldTint) { }
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, TintModifiers tintModifiers)
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: this(sprite, pos, offset, zOffset, palette, scale, 1f, float3.Ones, tintModifiers, isDecoration) { }
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float3 tint, bool isDecoration, bool ignoreWorldTint)
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha, float3 tint, TintModifiers tintModifiers, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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@@ -44,7 +45,8 @@ namespace OpenRA.Graphics
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this.scale = scale;
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this.tint = tint;
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this.isDecoration = isDecoration;
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this.ignoreWorldTint = ignoreWorldTint;
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this.tintModifiers = tintModifiers;
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this.alpha = alpha;
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}
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public WPos Pos { get { return pos + offset; } }
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@@ -53,12 +55,24 @@ namespace OpenRA.Graphics
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, tint, true, ignoreWorldTint); }
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public float Alpha { get { return alpha; } }
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public float3 Tint { get { return tint; } }
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public TintModifiers TintModifiers { get { return tintModifiers; } }
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public IRenderable WithTint(in float3 newTint) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newTint, isDecoration, ignoreWorldTint); }
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public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, true); }
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public IModifyableRenderable WithAlpha(float newAlpha)
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{
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return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newAlpha, tint, tintModifiers, isDecoration);
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}
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public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
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{
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return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, newTint, newTintModifiers, isDecoration);
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}
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float3 ScreenPosition(WorldRenderer wr)
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{
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@@ -72,16 +86,16 @@ namespace OpenRA.Graphics
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public void Render(WorldRenderer wr)
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{
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var wsr = Game.Renderer.WorldSpriteRenderer;
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if (ignoreWorldTint)
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wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
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else
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{
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var t = tint;
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if (wr.TerrainLighting != null)
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t *= wr.TerrainLighting.TintAt(pos);
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var t = alpha * tint;
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if (wr.TerrainLighting != null && (tintModifiers & TintModifiers.IgnoreWorldTint) == 0)
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t *= wr.TerrainLighting.TintAt(pos);
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wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t, 1f);
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}
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// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
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var a = alpha;
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if ((tintModifiers & TintModifiers.ReplaceColor) != 0)
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a *= -1;
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wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t, a);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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