Replace ITintableRenderable with IModifyableRenderable.
This commit is contained in:
@@ -17,7 +17,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct ModelRenderable : IPalettedRenderable, ITintableRenderable
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public struct ModelRenderable : IPalettedRenderable, IModifyableRenderable
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{
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readonly IEnumerable<ModelAnimation> models;
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readonly WPos pos;
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@@ -30,7 +30,9 @@ namespace OpenRA.Mods.Common.Graphics
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly float scale;
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readonly float alpha;
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readonly float3 tint;
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readonly TintModifiers tintModifiers;
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public ModelRenderable(
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IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
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@@ -38,14 +40,14 @@ namespace OpenRA.Mods.Common.Graphics
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PaletteReference color, PaletteReference normals, PaletteReference shadow)
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: this(models, pos, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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color, normals, shadow,
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float3.Ones) { }
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color, normals, shadow, 1f,
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float3.Ones, TintModifiers.None) { }
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public ModelRenderable(
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IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
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in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadow,
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in float3 tint)
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float alpha, in float3 tint, TintModifiers tintModifiers)
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{
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this.models = models;
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this.pos = pos;
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@@ -58,7 +60,9 @@ namespace OpenRA.Mods.Common.Graphics
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palette = color;
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normalsPalette = normals;
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shadowPalette = shadow;
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this.alpha = alpha;
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this.tint = tint;
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this.tintModifiers = tintModifiers;
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}
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public WPos Pos { get { return pos; } }
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@@ -66,12 +70,16 @@ namespace OpenRA.Mods.Common.Graphics
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return false; } }
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public float Alpha { get { return alpha; } }
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public float3 Tint { get { return tint; } }
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public TintModifiers TintModifiers { get { return tintModifiers; } }
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public IPalettedRenderable WithPalette(PaletteReference newPalette)
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{
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return new ModelRenderable(
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models, pos, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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newPalette, normalsPalette, shadowPalette, tint);
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newPalette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
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}
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public IRenderable WithZOffset(int newOffset)
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@@ -79,7 +87,7 @@ namespace OpenRA.Mods.Common.Graphics
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return new ModelRenderable(
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models, pos, newOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette, tint);
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palette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
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}
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public IRenderable OffsetBy(WVec vec)
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@@ -87,17 +95,25 @@ namespace OpenRA.Mods.Common.Graphics
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return new ModelRenderable(
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models, pos + vec, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette, tint);
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palette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
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}
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public IRenderable AsDecoration() { return this; }
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public IRenderable WithTint(in float3 newTint)
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public IModifyableRenderable WithAlpha(float newAlpha)
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{
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return new ModelRenderable(
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models, pos, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette, newTint);
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palette, normalsPalette, shadowPalette, newAlpha, tint, tintModifiers);
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}
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public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
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{
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return new ModelRenderable(
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models, pos, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette, alpha, newTint, newTintModifiers);
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}
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// This will need generalizing once we support TS/RA2 terrain
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@@ -145,11 +161,16 @@ namespace OpenRA.Mods.Common.Graphics
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var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
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var t = model.tint;
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if (wr.TerrainLighting != null)
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if (wr.TerrainLighting != null && (model.tintModifiers & TintModifiers.IgnoreWorldTint) == 0)
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t *= wr.TerrainLighting.TintAt(model.pos);
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wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, 1f);
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wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, 1f);
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// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
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var a = model.alpha;
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if ((model.tintModifiers & TintModifiers.ReplaceColor) != 0)
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a *= -1;
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wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, a);
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wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, a);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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@@ -199,7 +199,7 @@ namespace OpenRA.Mods.Common.Traits
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return footprint.Select(c => (IRenderable)(new SpriteRenderable(
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wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
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wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true, false))).ToArray();
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wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
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}
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bool initialized;
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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}
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}
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!a.IsCanceling)
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foreach (var n in a.TargetLineNodes(self))
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if (n.Tile != null && n.Target.Type != TargetType.Invalid)
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, true);
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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@@ -176,7 +176,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
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var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
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var palette = wr.Palette(info.ShadowPalette);
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, shadow.CurrentSequence.IgnoreWorldTint) };
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var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, tintModifiers) };
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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@@ -161,7 +161,7 @@ namespace OpenRA.Mods.Common.Traits
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var t in power.CellsMatching(xy, footprint, dimensions))
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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}
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
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var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
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}
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}
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}
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@@ -96,7 +96,8 @@ namespace OpenRA.Mods.Common.Traits
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, tintModifiers));
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}
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}
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}
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@@ -89,12 +89,12 @@ namespace OpenRA.Mods.Common.Traits
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if (CopyRegion != null)
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foreach (var c in CopyRegion)
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yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true, true);
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WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint);
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if (PasteRegion != null)
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foreach (var c in PasteRegion)
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yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true, true);
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WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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