Replace ITintableRenderable with IModifyableRenderable.

This commit is contained in:
Paul Chote
2020-12-11 22:19:30 +00:00
committed by abcdefg30
parent 67754e8693
commit 8edd9de278
16 changed files with 117 additions and 56 deletions

View File

@@ -17,7 +17,7 @@ using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public struct ModelRenderable : IPalettedRenderable, ITintableRenderable
public struct ModelRenderable : IPalettedRenderable, IModifyableRenderable
{
readonly IEnumerable<ModelAnimation> models;
readonly WPos pos;
@@ -30,7 +30,9 @@ namespace OpenRA.Mods.Common.Graphics
readonly PaletteReference normalsPalette;
readonly PaletteReference shadowPalette;
readonly float scale;
readonly float alpha;
readonly float3 tint;
readonly TintModifiers tintModifiers;
public ModelRenderable(
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
@@ -38,14 +40,14 @@ namespace OpenRA.Mods.Common.Graphics
PaletteReference color, PaletteReference normals, PaletteReference shadow)
: this(models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
color, normals, shadow,
float3.Ones) { }
color, normals, shadow, 1f,
float3.Ones, TintModifiers.None) { }
public ModelRenderable(
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow,
in float3 tint)
float alpha, in float3 tint, TintModifiers tintModifiers)
{
this.models = models;
this.pos = pos;
@@ -58,7 +60,9 @@ namespace OpenRA.Mods.Common.Graphics
palette = color;
normalsPalette = normals;
shadowPalette = shadow;
this.alpha = alpha;
this.tint = tint;
this.tintModifiers = tintModifiers;
}
public WPos Pos { get { return pos; } }
@@ -66,12 +70,16 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return false; } }
public float Alpha { get { return alpha; } }
public float3 Tint { get { return tint; } }
public TintModifiers TintModifiers { get { return tintModifiers; } }
public IPalettedRenderable WithPalette(PaletteReference newPalette)
{
return new ModelRenderable(
models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
newPalette, normalsPalette, shadowPalette, tint);
newPalette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
}
public IRenderable WithZOffset(int newOffset)
@@ -79,7 +87,7 @@ namespace OpenRA.Mods.Common.Graphics
return new ModelRenderable(
models, pos, newOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette, tint);
palette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
}
public IRenderable OffsetBy(WVec vec)
@@ -87,17 +95,25 @@ namespace OpenRA.Mods.Common.Graphics
return new ModelRenderable(
models, pos + vec, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette, tint);
palette, normalsPalette, shadowPalette, alpha, tint, tintModifiers);
}
public IRenderable AsDecoration() { return this; }
public IRenderable WithTint(in float3 newTint)
public IModifyableRenderable WithAlpha(float newAlpha)
{
return new ModelRenderable(
models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette, newTint);
palette, normalsPalette, shadowPalette, newAlpha, tint, tintModifiers);
}
public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
{
return new ModelRenderable(
models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette, alpha, newTint, newTintModifiers);
}
// This will need generalizing once we support TS/RA2 terrain
@@ -145,11 +161,16 @@ namespace OpenRA.Mods.Common.Graphics
var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
var t = model.tint;
if (wr.TerrainLighting != null)
if (wr.TerrainLighting != null && (model.tintModifiers & TintModifiers.IgnoreWorldTint) == 0)
t *= wr.TerrainLighting.TintAt(model.pos);
wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, 1f);
wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, 1f);
// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
var a = model.alpha;
if ((model.tintModifiers & TintModifiers.ReplaceColor) != 0)
a *= -1;
wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, a);
wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, a);
}
public void RenderDebugGeometry(WorldRenderer wr)