Replace ITintableRenderable with IModifyableRenderable.
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.D2k.Traits
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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}
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}
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}
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