From 8ee019a80a17d67e653f5632a40020f35ec722fe Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 28 May 2016 21:43:45 +0200 Subject: [PATCH] Fix Nod SAM Site sequence and armament offsets The turret sequence in particular was located too far to the left. --- mods/ts/rules/nod-support.yaml | 2 +- mods/ts/sequences/structures.yaml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index c034b8928c..f07d0754ef 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -156,7 +156,7 @@ NASAM: Recoils: no Armament: Weapon: RedEye2 - LocalOffset: 512,0,512 + LocalOffset: 384,0,576 Power: Amount: -30 SelectionDecorations: diff --git a/mods/ts/sequences/structures.yaml b/mods/ts/sequences/structures.yaml index 16f9e57825..1a0af9240d 100644 --- a/mods/ts/sequences/structures.yaml +++ b/mods/ts/sequences/structures.yaml @@ -838,7 +838,7 @@ nalasr: nasam: Defaults: - Offset: 0, -12 + Offset: 2, -12 UseTilesetCode: true idle: ShadowStart: 3 @@ -851,7 +851,7 @@ nasam: Tick: 400 turret: gtctwr_d Facings: 32 - Offset: -4, 0 + Offset: 0, 0 make: ntsammk Length: 8 ShadowStart: 8