Support split sprites for fog/shroud.
This commit is contained in:
@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA;
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@@ -19,7 +20,8 @@ namespace OpenRA.Mods.RA
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public class ShroudRendererInfo : ITraitInfo
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{
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public readonly string Sequence = "shroud";
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public readonly string[] Variants = new[] { "shroud" };
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public readonly string[] ShroudVariants = new[] { "shroud" };
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public readonly string[] FogVariants = new[] { "fog" };
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public readonly string ShroudPalette = "shroud";
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public readonly string FogPalette = "fog";
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@@ -31,8 +33,14 @@ namespace OpenRA.Mods.RA
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[Desc("Use the upper four bits when calculating frame")]
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public readonly bool UseExtendedIndex = false;
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[Desc("Palette index for synthesized unexplored tile")]
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public readonly int ShroudColor = 12;
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[Desc("Override for source art that doesn't define a fully shrouded tile")]
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public readonly string OverrideFullShroud = null;
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public readonly int OverrideShroudIndex = 15;
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[Desc("Override for source art that doesn't define a fully fogged tile")]
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public readonly string OverrideFullFog = null;
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public readonly int OverrideFogIndex = 15;
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public readonly BlendMode ShroudBlend = BlendMode.Alpha;
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public object Create(ActorInitializer init) { return new ShroudRenderer(init.world, this); }
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}
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@@ -57,8 +65,7 @@ namespace OpenRA.Mods.RA
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}
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readonly ShroudRendererInfo info;
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readonly Sprite[] sprites;
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readonly Sprite unexploredTile;
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readonly Sprite[] shroudSprites, fogSprites;
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readonly int[] spriteMap;
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readonly CellLayer<ShroudTile> tiles;
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readonly int variantStride;
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@@ -78,13 +85,33 @@ namespace OpenRA.Mods.RA
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shroudHash = -1;
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// Load sprite variants
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sprites = new Sprite[info.Variants.Length * info.Index.Length];
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variantStride = info.Index.Length;
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for (var j = 0; j < info.Variants.Length; j++)
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if (info.ShroudVariants.Length != info.FogVariants.Length)
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throw new InvalidOperationException("ShroudRenderer must define the same number of shroud and fog variants!");
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if ((info.OverrideFullFog == null) ^ (info.OverrideFullShroud == null))
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throw new InvalidOperationException("ShroudRenderer must cannot define overrides for only one of shroud or fog!");
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var variantCount = info.ShroudVariants.Length;
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variantStride = info.Index.Length + (info.OverrideFullShroud != null ? 1 : 0);
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shroudSprites = new Sprite[variantCount * variantStride];
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fogSprites = new Sprite[variantCount * variantStride];
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for (var j = 0; j < variantCount; j++)
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{
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var seq = map.SequenceProvider.GetSequence(info.Sequence, info.Variants[j]);
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var shroud = map.SequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
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var fog = map.SequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
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for (var i = 0; i < info.Index.Length; i++)
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sprites[j * variantStride + i] = seq.GetSprite(i);
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{
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shroudSprites[j * variantStride + i] = shroud.GetSprite(i);
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fogSprites[j * variantStride + i] = fog.GetSprite(i);
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}
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if (info.OverrideFullShroud != null)
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{
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var i = (j + 1) * variantStride - 1;
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shroudSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
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fogSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
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}
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}
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// Mapping of shrouded directions -> sprite index
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@@ -92,22 +119,14 @@ namespace OpenRA.Mods.RA
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for (var i = 0; i < info.Index.Length; i++)
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spriteMap[info.Index[i]] = i;
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// Synthesize unexplored tile if it isn't defined
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if (!info.Index.Contains(0))
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{
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var ts = Game.modData.Manifest.TileSize;
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var data = Exts.MakeArray<byte>(ts.Width * ts.Height, _ => (byte)info.ShroudColor);
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var s = map.SequenceProvider.SpriteLoader.SheetBuilder.Add(data, ts);
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unexploredTile = new Sprite(s.sheet, s.bounds, s.offset, s.channel, info.ShroudBlend);
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}
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else
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unexploredTile = sprites[spriteMap[0]];
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if (info.OverrideFullShroud != null)
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spriteMap[info.OverrideShroudIndex] = variantStride - 1;
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}
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static int FoggedEdges(Shroud s, CPos p, bool useExtendedIndex)
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{
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if (!s.IsVisible(p))
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return 15;
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return useExtendedIndex ? 240 : 15;
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// If a side is shrouded then we also count the corners
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var u = 0;
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@@ -134,7 +153,7 @@ namespace OpenRA.Mods.RA
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static int ShroudedEdges(Shroud s, CPos p, bool useExtendedIndex)
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{
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if (!s.IsExplored(p))
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return 15;
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return useExtendedIndex ? 240 : 15;
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// If a side is shrouded then we also count the corners
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var u = 0;
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@@ -181,7 +200,7 @@ namespace OpenRA.Mods.RA
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foreach (var cell in map.Cells)
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{
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var screen = wr.ScreenPosition(cell.CenterPosition);
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var variant = Game.CosmeticRandom.Next(info.Variants.Length);
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var variant = Game.CosmeticRandom.Next(info.ShroudVariants.Length);
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tiles[cell] = new ShroudTile(cell, screen, variant);
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}
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@@ -194,10 +213,7 @@ namespace OpenRA.Mods.RA
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if (flags == 0)
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return null;
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if (flags == 15)
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return unexploredTile;
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return sprites[variant * variantStride + spriteMap[flags]];
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return shroudSprites[variant * variantStride + spriteMap[flags]];
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}
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void Update(Shroud shroud)
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@@ -215,8 +231,8 @@ namespace OpenRA.Mods.RA
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var t = tiles[cell];
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var shrouded = ObserverShroudedEdges(t.Position, map.Bounds, info.UseExtendedIndex);
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t.Shroud = GetTile(shrouded, t.Variant);
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t.Fog = GetTile(shrouded, t.Variant);
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t.Shroud = shrouded != 0 ? shroudSprites[t.Variant * variantStride + spriteMap[shrouded]] : null;
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t.Fog = shrouded != 0 ? fogSprites[t.Variant * variantStride + spriteMap[shrouded]] : null;
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}
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}
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else
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@@ -227,8 +243,8 @@ namespace OpenRA.Mods.RA
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var shrouded = ShroudedEdges(shroud, t.Position, info.UseExtendedIndex);
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var fogged = FoggedEdges(shroud, t.Position, info.UseExtendedIndex);
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t.Shroud = GetTile(shrouded, t.Variant);
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t.Fog = GetTile(fogged, t.Variant);
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t.Shroud = shrouded != 0 ? shroudSprites[t.Variant * variantStride + spriteMap[shrouded]] : null;
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t.Fog = fogged != 0 ? fogSprites[t.Variant * variantStride + spriteMap[fogged]] : null;
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}
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}
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}
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BIN
mods/cnc/bits/fullshroud.shp
Normal file
BIN
mods/cnc/bits/fullshroud.shp
Normal file
Binary file not shown.
@@ -72,7 +72,10 @@ World:
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Name: fog
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Fog: true
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ShroudRenderer:
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Variants: typea, typeb, typec, typed
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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OverrideFullShroud: full
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OverrideFullFog: full
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Country@gdi:
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Name: GDI
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Race: gdi
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@@ -442,6 +442,7 @@ shroud:
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typed: shadow
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Start: 36
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Length: 12
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full: fullshroud
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# Note: The order of smudges and craters determines
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# the index that is mapped to them in maps
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BIN
mods/d2k/bits/fullshroud.shp
Normal file
BIN
mods/d2k/bits/fullshroud.shp
Normal file
Binary file not shown.
@@ -87,9 +87,11 @@ World:
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Offset: 12007
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InvertColor: true
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ShroudRenderer:
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Variants: typea, typeb, typec, typed
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10
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ShroudColor: 31
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OverrideFullShroud: full
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OverrideFullFog: full
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ShroudBlend: Multiply
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Country@Atreides:
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Name: Atreides
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@@ -347,6 +347,8 @@ shroud:
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Length: 14
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Offset: -16,-16
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BlendMode: Multiply
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full: fullshroud
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BlendMode: Multiply
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rockcraters:
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rockcrater1: DATA
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@@ -87,6 +87,7 @@ World:
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Name: fog
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Fog: true
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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Country@0:
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@@ -387,6 +387,8 @@ resources:
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shroud:
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shroud: shadow #TODO: use shroud.shp
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Length: *
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fog: shadow
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Length: *
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scorches: #TODO: make use of 07-12 as well
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sc1: burnt01
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