split RA yaml into categories, like CNC

This commit is contained in:
Chris Forbes
2010-04-05 12:22:38 +12:00
parent 71340811ef
commit 8f1102016c
9 changed files with 2680 additions and 2683 deletions

449
mods/ra/civilian.yaml Normal file
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@@ -0,0 +1,449 @@
FCOM:
Inherits: ^Building
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
Crewed: yes
Sight: 10
V01:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
V02:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V03:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V04:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V05:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V06:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V07:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V08:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V09:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V10:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V11:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V12:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V13:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V14:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V15:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V16:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V17:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V18:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V19:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V20:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V21:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V22:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V23:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V24:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V25:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V26:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V27:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V28:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V29:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V30:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V31:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V32:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V33:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V34:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V35:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V36:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V37:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
BARL:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
Explodes:
BRL3:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
Explodes:
MISS:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
BR1:
Bridge:
SouthOffset: 0,2
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR2:
Bridge:
NorthOffset: 3,0
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR3:
Bridge:
Long: yes
NorthOffset: 2,0
SouthOffset: 0,1
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BRIDGE1:
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
HP: 1000
BRIDGE2:
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: _____ _____
Dimensions: 5,2
HP: 1000

205
mods/ra/infantry.yaml Normal file
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DOG:
Inherits: ^Infantry
Buildable:
TechLevel: 3
Prerequisites: kenn
BuiltAt: KENN
Owner: soviet
Cost: 200
Description: Attack Dog
LongDesc: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
Unit:
HP: 12
Sight: 5
Speed: 4
-AutoTarget:
E1:
Inherits: ^Infantry
Buildable:
TechLevel: 1
Owner: allies,soviet
Cost: 100
Description: Rifle Infantry
LongDesc: General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Unit:
HP: 50
Speed: 4
AttackBase:
PrimaryWeapon: M1Carbine
TakeCover:
E2:
Inherits: ^Infantry
Buildable:
TechLevel: 1
Owner: soviet
Cost: 160
Description: Grenadier
LongDesc: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Unit:
HP: 50
Speed: 5
AttackBase:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-13
FireDelay: 15
TakeCover:
E3:
Inherits: ^Infantry
Buildable:
TechLevel: 2
Owner: allies,soviet
Cost: 300
Description: Rocket Soldier
LongDesc: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Unit:
HP: 45
Speed: 3
AttackBase:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
PrimaryOffset: 0,0,0,-13
TakeCover:
E4:
Inherits: ^Infantry
Buildable:
TechLevel: 6
Prerequisites: stek
Owner: soviet
Cost: 300
Description: Flamethrower
LongDesc: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Unit:
HP: 40
Speed: 3
AttackBase:
PrimaryWeapon: Flamer
PrimaryOffset: 0,0,0,-7
FireDelay: 8
TakeCover:
E6:
Inherits: ^Infantry
Buildable:
TechLevel: 5
Owner: soviet,allies
Cost: 500
Description: Engineer
LongDesc: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: EngineerVoice
Bounds: 12,17,0,-9
Unit:
HP: 25
Speed: 4
Passenger:
ColorOfCargoPip: Yellow
EngineerCapture:
TakeCover:
-AutoTarget:
SPY:
Inherits: ^Infantry
Buildable:
TechLevel: 6
Prerequisites: dome
Owner: allies
Cost: 500
Description: Spy
LongDesc: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Voice: SpyVoice
Bounds: 12,17,0,-9
Unit:
HP: 25
Sight: 5
Speed: 4
Passenger:
ColorOfCargoPip: Yellow
RenderSpy:
TakeCover:
Spy:
-RenderInfantry:
-AutoTarget:
THF:
Inherits: ^Infantry
Buildable:
TechLevel: 11
Prerequisites: atek
Owner: allies
Cost: 500
Description: Thief
LongDesc: Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
Selectable:
Voice: ThiefVoice
Bounds: 12,17,0,-9
Unit:
HP: 25
Sight: 5
Speed: 4
Passenger:
ColorOfCargoPip: Yellow
TakeCover:
Thief:
-AutoTarget:
E7:
Inherits: ^Infantry
Buildable:
TechLevel: 11
Prerequisites: @Tech Center
Owner: allies,soviet
Cost: 1200
Description: Tanya
LongDesc: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
Selectable:
Voice: TanyaVoice
Bounds: 12,17,0,-9
Unit:
HP: 100
Sight: 6
Speed: 5
C4Demolition:
C4Delay: .03
AttackBase:
PrimaryWeapon: Colt45
SecondaryWeapon: Colt45
TakeCover:
MEDI:
Inherits: ^Infantry
Buildable:
TechLevel: 2
Owner: allies
Cost: 800
Description: Medic
LongDesc: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: MedicVoice
Bounds: 12,17,0,-9
Unit:
HP: 80
Sight: 3
Speed: 4
Passenger:
ColorOfCargoPip: Yellow
AutoHeal:
AttackBase:
PrimaryWeapon: Heal
TakeCover:
-AutoTarget:

View File

@@ -21,8 +21,13 @@ Packages:
interior.mix
Rules:
mods/ra/defaults.yaml: Basic stuff
mods/ra/rules.yaml: OpenRA actorinfos
mods/ra/defaults.yaml
mods/ra/system.yaml
mods/ra/vehicles.yaml
mods/ra/structures.yaml
mods/ra/infantry.yaml
mods/ra/civilian.yaml
mods/ra/trees.yaml
Sequences:
mods/ra/sequences.xml: Original animation sequences

File diff suppressed because it is too large Load Diff

847
mods/ra/structures.yaml Normal file
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MSLO:
NukeSilo:
Inherits: ^Building
Buildable:
TechLevel: 13
Prerequisites: @Tech Center
Owner: soviet,allies
Cost: 2500
Description: Missile Silo
LongDesc: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
Building:
Power: -100
Footprint: xx
Dimensions: 2,1
HP: 400
Armor: heavy
Crewed: yes
Sight: 5
IronCurtainable:
GAP:
RequiresPower:
CanPowerDown:
GeneratesGap:
Range: 10
Inherits: ^Building
Buildable:
TechLevel: 10
Prerequisites: atek
Owner: allies
Cost: 500
Description: Gap Generator
LongDesc: Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
Building:
Power: -60
Footprint: _ x
Dimensions: 1,2
Capturable: true
HP: 1000
Armor: wood
Crewed: yes
Sight: 10
IronCurtainable:
SPEN:
InfiltrateForSonarPulse:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: powr
Owner: soviet
Cost: 650
Description: Sub Pen
LongDesc: Produces and repairs submarines and \ntransports
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
BaseNormal: no
Adjacent: 8
HP: 1000
Armor: light
WaterBound: yes
Sight: 4
ProductionSurround:
Produces: Ship
IronCurtainable:
SYRD:
InfiltrateForSonarPulse:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: powr
Owner: allies
Cost: 650
Description: Shipyard
LongDesc: Produces and repairs ships
BuildPaletteOrder: 4
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
BaseNormal: no
Adjacent: 8
HP: 1000
Armor: light
WaterBound: yes
Sight: 4
ProductionSurround:
Produces: Ship
IronCurtainable:
IRON:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
TechLevel: 12
Prerequisites: stek
Owner: soviet
Cost: 2800
Description: Iron Curtain
LongDesc: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 10
Bib: yes
IronCurtainable:
IronCurtain:
PDOX:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
TechLevel: 12
Prerequisites: atek
Owner: allies
Cost: 2800
Description: Chronosphere
LongDesc: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 10
Bib: yes
Chronosphere:
IronCurtainable:
TSLA:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
TechLevel: 7
Prerequisites: weap
Owner: soviet
Cost: 1500
Description: Tesla Coil
LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
HP: 400
Armor: heavy
Crewed: yes
Sight: 8
RenderBuildingCharge:
AttackTesla:
PrimaryWeapon: TeslaZap
FireDelay: 8
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
AGUN:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
TechLevel: 5
Prerequisites: dome
Owner: allies
Cost: 600
Description: AA Gun
LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -50
Footprint: _ x
Dimensions: 1,2
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: ZSU-23
SecondaryWeapon: ZSU-23
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
DOME:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: proc
Owner: allies,soviet
Cost: 1000
Description: Radar Dome
LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
BuildPaletteOrder: 6
Building:
Power: -40
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 1000
Armor: wood
Crewed: yes
Sight: 10
ProvidesRadar:
IronCurtainable:
PBOX:
Inherits: ^Building
Buildable:
TechLevel: 2
Prerequisites: tent
Owner: allies
Cost: 400
Description: Pillbox
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -15
HP: 400
Armor: wood
Crewed: yes
Sight: 5
AttackOmni:
PrimaryWeapon: Vulcan
AutoTarget:
IronCurtainable:
RenderRangeCircle:
HBOX:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: tent
Owner: allies
Cost: 600
Description: Camo Pillbox
LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -15
HP: 600
Armor: wood
Crewed: yes
Sight: 5
AttackOmni:
PrimaryWeapon: Vulcan
AutoTarget:
IronCurtainable:
RenderRangeCircle:
GUN:
Inherits: ^Building
Buildable:
TechLevel: 4
Prerequisites: tent
Owner: allies
Cost: 600
Description: Turret
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -40
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
FTUR:
Inherits: ^Building
Buildable:
TechLevel: 2
Prerequisites: barr
Owner: soviet
Cost: 600
Description: Flame Turret
LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
Building:
Power: -20
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
AttackOmni:
PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,12,8
AutoTarget:
IronCurtainable:
RenderRangeCircle:
SAM:
Inherits: ^Building
Buildable:
TechLevel: 9
Prerequisites: dome
Owner: soviet
Cost: 750
Description: SAM Site
LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
HP: 400
Armor: heavy
Crewed: yes
Sight: 5
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: Nike
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
ATEK:
Inherits: ^Building
Buildable:
TechLevel: 10
Prerequisites: weap,dome
Owner: allies
Cost: 1500
Description: Allied Tech Center
LongDesc: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
AlternateName: @Tech Center
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
Crewed: yes
Sight: 10
IronCurtainable:
GpsLaunchSite:
WEAP:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: proc
Owner: soviet,allies
Cost: 2000
Description: War Factory
LongDesc: Produces tanks & light vehicles.
BuildPaletteOrder: 5
Building:
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Bib: yes
HP: 1000
Armor: light
Crewed: yes
Sight: 4
RenderWarFactory:
RallyPoint:
Production:
Produces: Vehicle
IronCurtainable:
FACT:
Inherits: ^Building
Building:
Power: 0
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
Bib: yes
HP: 1000
Armor: heavy
Crewed: yes
Sight: 5
Production:
Produces: Building,Defense
ConstructionYard:
IronCurtainable:
CustomSellValue:
Value: 2500
PROC:
Inherits: ^Building
Buildable:
TechLevel: 1
Prerequisites: powr
Owner: allies,soviet
Cost: 2000
Description: Ore Refinery
LongDesc: Converts Ore and Gems into money
BuildPaletteOrder: 1
Building:
Power: -30
Footprint: _x_ xxx x==
Dimensions: 3,3
Capturable: true
Bib: yes
HP: 900
Armor: wood
Crewed: yes
Sight: 6
OreRefinery:
StoresOre:
Pips: 17
Capacity: 2000
IronCurtainable:
CustomSellValue:
Value: 600
HasUnitOnBuild:
Unit: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64
SILO:
Inherits: ^Building
Buildable:
TechLevel: 1
Prerequisites: proc
Owner: allies,soviet
Cost: 150
Description: Silo
LongDesc: Stores excess harvested Ore
Building:
Power: -10
Capturable: true
HP: 300
Armor: wood
Sight: 4
RenderBuildingOre:
StoresOre:
Pips: 5
Capacity: 1500
IronCurtainable:
-RenderBuilding:
HPAD:
Inherits: ^Building
Buildable:
TechLevel: 9
Prerequisites: dome
Owner: allies
Cost: 1500
Description: Helipad
LongDesc: Produces and reloads helicopters
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 800
Armor: wood
Crewed: yes
Sight: 5
Production:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:
Reservable:
IronCurtainable:
AFLD:
Inherits: ^Building
Buildable:
TechLevel: 5
Prerequisites: dome
Owner: soviet
Cost: 600
Description: Airstrip
LongDesc: Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
HP: 1000
Armor: heavy
Crewed: yes
Sight: 7
Production:
Produces: Plane
BelowUnits:
Reservable:
IronCurtainable:
POWR:
Inherits: ^Building
Buildable:
TechLevel: 1
Owner: allies,soviet
Cost: 300
Description: Power Plant
LongDesc: Provides power for other structures
BuildPaletteOrder: 0
Building:
Power: 100
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
Crewed: yes
Sight: 4
IronCurtainable:
APWR:
Inherits: ^Building
Buildable:
TechLevel: 8
Prerequisites: powr
Owner: allies,soviet
Cost: 500
Description: Advanced Power Plant
LongDesc: Provides more power, cheaper than the \nstandard Power Plant
BuildPaletteOrder:2
Building:
Power: 200
Footprint: ___ xxx xxx
Dimensions: 3,3
Capturable: true
Bib: yes
HP: 700
Armor: wood
Crewed: yes
Sight: 4
IronCurtainable:
STEK:
Inherits: ^Building
Buildable:
TechLevel: 6
Prerequisites: weap,dome
Owner: soviet
Cost: 1500
Description: Soviet Tech Center
LongDesc: Provides Soviet advanced technologies
AlternateName: @Tech Center
Building:
Power: -100
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Bib: yes
HP: 600
Armor: wood
Crewed: yes
Sight: 4
IronCurtainable:
BARR:
Inherits: ^Building
Buildable:
TechLevel: 1
Prerequisites: powr
Owner: soviet
Cost: 300
Description: Soviet Barracks
LongDesc: Produces infantry
BuildPaletteOrder: 3
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 800
Armor: wood
Crewed: yes
Sight: 5
RallyPoint:
Production:
Produces: Infantry
IronCurtainable:
TENT:
Inherits: ^Building
Buildable:
TechLevel: 1
Prerequisites: powr
Owner: allies
Cost: 300
Description: Allied Barracks
LongDesc: Produces infantry
BuildPaletteOrder: 3
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 800
Armor: wood
Crewed: yes
Sight: 5
RallyPoint:
Production:
Produces: Infantry
IronCurtainable:
KENN:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: barr
Owner: soviet
Cost: 200
Description: Kennel
LongDesc: Produces attack dogs
Building:
Power: -10
HP: 400
Armor: wood
Sight: 4
RallyPoint:
Production:
IronCurtainable:
FIX:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: weap
Owner: allies,soviet
Cost: 1200
Description: Service Depot
LongDesc: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Capturable: true
HP: 800
Armor: wood
Crewed: yes
Sight: 5
BelowUnits:
Reservable:
IronCurtainable:
RepairsUnits:
FACF:
Inherits: ^Building
Buildable:
TechLevel: 1
Owner: allies
Cost: 50
Description: Fake Construction Yard
LongDesc: Looks like a Construction Yard.
BuildPaletteOrder: 90
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
BaseNormal: no
Bib: yes
HP: 30
Sight: 4
RenderBuilding:
Image: FACT
Fake:
IronCurtainable:
WEAF:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: proc
Owner: allies
Cost: 50
Description: Fake War Factory
LongDesc: Looks like a War Factory.
BuildPaletteOrder: 90
Building:
Power: -2
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
BaseNormal: no
Bib: yes
HP: 30
Sight: 4
RenderWarFactory:
RenderBuilding:
Image: WEAP
Fake:
IronCurtainable:
SYRF:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: powr
Owner: allies
Cost: 50
Description: Fake Shipyard
LongDesc: Looks like a Shipyard
BuildPaletteOrder: 90
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
BaseNormal: no
Adjacent: 8
HP: 30
WaterBound: yes
Sight: 4
RenderBuilding:
Image: SYRD
Fake:
SPEF:
Inherits: ^Building
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
BaseNormal: no
Adjacent: 8
HP: 30
WaterBound: yes
Sight: 4
RenderBuilding:
Image: SPEN
Fake:
DOMF:
Inherits: ^Building
Buildable:
TechLevel: 3
Prerequisites: proc
Owner: allies
Cost: 50
Description: Fake Radar Dome
LongDesc: Looks like a Radar Dome
BuildPaletteOrder: 90
Building:
Power: -2
Footprint: xx xx
Dimensions: 2,2
Capturable: true
BaseNormal: no
Bib: yes
HP: 30
Sight: 4
RenderBuilding:
Image: DOME
Fake:
SBAG:
Inherits: ^Wall
Buildable:
TechLevel: 2
Prerequisites: fact
Owner: allies
Cost: 25
Description: Sandbag Wall
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
BuildPaletteOrder: 100
Building:
HP: 100
Armor: none
FENC:
Inherits: ^Wall
Buildable:
TechLevel: 2
Prerequisites: fact
Owner: soviet
Cost: 25
Description: Wire Fence
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
BuildPaletteOrder: 100
Building:
HP: 100
Armor: none
BRIK:
Inherits: ^Wall
Buildable:
TechLevel: 8
Prerequisites: fact
Owner: allies,soviet
Cost: 100
Description: Concrete Wall
LongDesc: Stop units and blocks enemy fire.
BuildPaletteOrder: 100
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 4
CYCL:
Inherits: ^Wall
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 3
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none

339
mods/ra/system.yaml Normal file
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Player:
ProductionQueue:
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
GpsPower:
Image: gpssicon
OneShot: yes
ChargeTime: 8
Description: GPS Satellite
LongDesc: Reveals the entire map
Prerequisites: ATEK
TechLevel: 12
RevealDelay: 15
ChronoshiftPower:
Image: warpicon
ChargeTime: 7
Description: Chronoshift
LongDesc: Temporarily teleports a vehicle across \nthe map.
Prerequisites: PDOX
TechLevel: 12
Duration: 3
KillCargo: yes
IronCurtainPower:
Image: infxicon
ChargeTime: 11
Description: Invulnerability
LongDesc: Makes a single unit invulnerable for a \nshort time.
Prerequisites: IRON
TechLevel: 12
Duration: .75
SpyPlanePower:
Image: smigicon
ChargeTime: 3
Description: Spy Plane
LongDesc: Reveals an area of the map.
Prerequisites: AFLD
TechLevel: 5
ParatroopersPower:
Image: pinficon
ChargeTime: 6
Description: Paratroopers
LongDesc: A Badger drops a squad of Riflemen \n anywhere on the map
Prerequisites: AFLD
TechLevel: 5
DropItems: E1,E1,E1,E3,E3
NukePower:
Image: atomicon
ChargeTime: 13
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: MSLO
TechLevel: 12
MissileWeapon: atomic
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud
SonarPulsePower:
Image: sonricon
ChargeTime: 10
Description: Sonar Pulse
LongDesc: Reveals all submarines on the map for a \nshort time.
TechLevel: 5
GivenAuto: no
OneShot: yes
World:
GlobalDefaults:
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChoosePaletteOnSelect:
BridgeLoadHook:
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 30
WaterChance: .2
PaletteFromFile@terrain_temperat:
Name: terrain
Filename: temperat.pal
PaletteFromFile@terrain_snow:
Name: snow
Filename: snow.pal
PlayerColorPalette@player0:
Name: player0
DisplayName: Gold
BasePalette: terrain
DisplayColor: 228, 200, 112
Color1: 246,214,121
Color2: 40,32,8
PlayerColorPalette@player1:
Name: player1
DisplayName: Blue
BasePalette: terrain
DisplayColor: 56, 72, 125
Color1: 226,230,246
Color2: 8,20,52
PlayerColorPalette@player2:
Name: player2
DisplayName: Red
BasePalette: terrain
DisplayColor: 238,0,0
Color1: 255,20,0
Color2: 56,0,0
PlayerColorPalette@player3:
Name: player3
DisplayName: Orange
BasePalette: terrain
DisplayColor: 198,97,0
Color1: 255,230,149
Color2: 56,0,0
PlayerColorPalette@player4:
Name: player4
DisplayName: Teal
BasePalette: terrain
DisplayColor: 28,109,97
Color1: 93,194,165
Color2: 0,32,32
PlayerColorPalette@player5:
Name: player5
DisplayName: Salmon
BasePalette: terrain
DisplayColor: 153,76,53
Color1: 210,153,125
Color2: 56,0,0
PlayerColorPalette@player6:
Name: player6
DisplayName: Green
BasePalette: terrain
DisplayColor: 76,101,60
Color1: 160,240,140
Color2: 20,20,20
PlayerColorPalette@player7:
Name: player7
DisplayName: White
BasePalette: terrain
DisplayColor: 255,255,255
Color1: 255,255,255
Color2: 75,75,75
PlayerColorPalette@player8:
Name: player8
DisplayName: Black
BasePalette: terrain
DisplayColor: 30,30,30
Color1: 80,80,80
Color2: 5,5,5
PlayerColorPalette@neutral:
Name: neutral
DisplayName: Neutral
BasePalette: terrain
DisplayColor: 133,113,101
Color1: 238,238,238
Color2: 44,28,24
Playable: no
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: England
Race: allies
Country@1:
Name: Germany
Race: allies
Country@2:
Name: France
Race: allies
Country@3:
Name: Ukraine
Race: soviet
Country@4:
Name: Russia
Race: soviet
SellButton:
RepairButton:
PowerDownButton:
WallLoadHook@sbag:
ActorType: sbag
OverlayTypes: sbag
WallLoadHook@cycl:
ActorType: cycl
OverlayTypes: cycl
WallLoadHook@brik:
ActorType: brik
OverlayTypes: brik
WallLoadHook@fenc:
ActorType: fenc
OverlayTypes: fenc
WallLoadHook@wood:
ActorType: wood
OverlayTypes: wood
WallLoadHook@barb:
ActorType: barb
OverlayTypes: barb
ResourceLayer:
ResourceType@ore:
Overlays: gold01,gold02,gold03,gold04
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
GrowthInterval: 1.2
SpreadInterval: 2.0
ResourceType@gem:
Overlays: gem01,gem02,gem03,gem04
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
Theater@SNOW:
Name:Snow
Theater:SNOW
Suffix:sno
Templates:templates.ini
Tileset:tileSet.til
MapColors:snow.col
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
Theater@INTERIOR:
Name:Interior
Theater:INTERIOR
Suffix:int
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
SpawnMapActors:
SpawnDefaultUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
MINP:
Mine:
Weapon: APMine
TriggeredBy: Foot, Wheel, Track
AvoidFriendly: yes
Unit:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Category: Building
MINV:
Mine:
Weapon: ATMine
TriggeredBy: Wheel, Track
AvoidFriendly: yes
Unit:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Category: Building
CRATE:
Crate:
Lifetime: 120
SpeedUpgradeCrateAction:
Multiplier: 1.7
SelectionShares: 10
Notification: unitspd1.aud
Effect: speed
GiveCashCrateAction:
Amount: 2000
SelectionShares: 50
Effect: dollar
FirepowerUpgradeCrateAction:
Multiplier: 2.0
SelectionShares: 10
Notification: firepo1.aud
Effect: fpower
ArmorUpgradeCrateAction:
Multiplier: 2.0
SelectionShares: 10
Notification: armorup1.aud
Effect: armor
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 10
Effect: hide-map
Unit:
HP: 1
RenderUnit:
BelowUnits:
CAMERA:
Unit:
HP:1000
Sight: 10

160
mods/ra/trees.yaml Normal file
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T01:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T02:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T03:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T05:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T06:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T07:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T12:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T13:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T17:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
MINE:
Inherits: ^Tree
SeedsResource:
BOXES01:
Inherits: ^Tree
BOXES02:
Inherits: ^Tree
BOXES03:
Inherits: ^Tree
BOXES04:
Inherits: ^Tree
BOXES05:
Inherits: ^Tree
BOXES06:
Inherits: ^Tree
BOXES07:
Inherits: ^Tree
BOXES08:
Inherits: ^Tree
BOXES09:
Inherits: ^Tree

671
mods/ra/vehicles.yaml Normal file
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MGG:
GeneratesGap:
Range: 10
Inherits: ^Vehicle
Buildable:
TechLevel: 11
Prerequisites: weap,atek
Owner: allies
Cost: 600
Description: Mobile Gap Generator
LongDesc: Regenerates Fog of War in a small area \naround the unit.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 110
Armor: light
Crewed: yes
Sight: 4
Speed: 9
RenderUnitSpinner:
Offset: 0,6,0,-3
MRJ:
JamsRadar:
Range: 10
Inherits: ^Vehicle
Buildable:
TechLevel: 12
Prerequisites: weap,dome
Owner: allies
Cost: 600
Description: Radar Jammer
LongDesc: Hides nearby units on the enemy's minimap.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 110
Armor: light
Crewed: yes
Sight: 7
Speed: 9
Mobile:
MovementType: Track
RenderUnitSpinner:
Offset: 0,4,0,-6
BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Unit:
HP: 60
Armor: light
ROT: 5
Sight: 0
Speed: 16
Plane:
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
Passengers: 10
-Selectable:
V2RL:
Inherits: ^Vehicle
Buildable:
TechLevel: 4
Prerequisites: weap,dome
Owner: soviet
Cost: 700
Description: V2 Rocket
LongDesc: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
HP: 150
Armor: light
Crewed: yes
Sight: 5
Speed: 7
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: SCUD
RenderUnitReload:
AutoTarget:
1TNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 4
Prerequisites: weap
Owner: allies
Cost: 700
Description: Light Tank
LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
HP: 300
Armor: heavy
Crewed: yes
Sight: 4
Speed: 9
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 75mm
Recoil: 2
RenderUnitTurreted:
AutoTarget:
2TNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 6
Prerequisites: weap
Owner: allies
Cost: 800
Description: Medium Tank
LongDesc: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
HP: 400
Armor: heavy
Crewed: yes
Sight: 5
Speed: 8
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 90mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
3TNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 4
Prerequisites: weap
Owner: soviet
Cost: 950
Description: Heavy Tank
LongDesc: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
HP: 400
Armor: heavy
Crewed: yes
Sight: 5
Speed: 7
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 105mm
SecondaryWeapon: 105mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
4TNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 10
Prerequisites: weap,stek
Owner: soviet
Cost: 1700
Description: Mammoth Tank
LongDesc: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Unit:
HP: 600
Armor: heavy
Crewed: yes
Sight: 6
Speed: 4
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
SecondaryWeapon: MammothTusk
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -7,2,25,7,2,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget:
ARTY:
Inherits: ^Vehicle
Buildable:
TechLevel: 8
Prerequisites: weap
Owner: allies
Cost: 600
Description: Artillery
LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
HP: 75
Armor: light
Crewed: yes
ROT: 2
Sight: 5
Speed: 6
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: 155mm
RenderUnit:
Explodes:
AutoTarget:
HARV:
Inherits: ^Vehicle
Buildable:
TechLevel: 1
Prerequisites: weap,proc
Owner: allies,soviet
Cost: 1400
Description: Ore Truck
LongDesc: Collects Ore and Gems for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
Capacity: 28
Resources: Ore,Gems
Unit:
HP: 600
Armor: heavy
Crewed: yes
Sight: 4
Speed: 6
Mobile:
MovementType: Track
RenderUnit:
MCV:
Inherits: ^Vehicle
Buildable:
TechLevel: 11
Prerequisites: weap,fix
Owner: allies,soviet
Cost: 2500
Description: Mobile Construction Vehicle
LongDesc: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 600
Armor: light
Crewed: yes
Sight: 4
Speed: 6
TransformsOnDeploy:
TransformsInto: fact
Offset:-1,-1
DeployDirections: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
RenderUnit:
JEEP:
Inherits: ^Vehicle
Buildable:
TechLevel: 3
Prerequisites: weap
Owner: allies
Cost: 600
Description: Ranger
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
HP: 150
Armor: light
Crewed: yes
ROT: 10
Sight: 6
Speed: 10
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
APC:
Inherits: ^Vehicle
Buildable:
TechLevel: 5
Prerequisites: weap,tent
Owner: allies
Cost: 800
Description: Armored Personnel Carrier
LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
HP: 200
Armor: heavy
Sight: 5
Speed: 10
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnitMuzzleFlash:
AutoTarget:
Cargo:
PassengerTypes: Foot
Passengers: 5
UnloadFacing: 220
MNLY.AP:
Inherits: ^Vehicle
Buildable:
TechLevel: 3
Prerequisites: weap,fix
Owner: soviet
Cost: 800
Icon: MNLYICON
Description: Minelayer (Anti-Personnel)
LongDesc: Lays mines to destroy unwary enemy units.\n Unarmed
Unit:
HP: 100
Armor: heavy
Crewed: yes
Sight: 5
Speed: 9
Mobile:
MovementType: Track
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINP
MineImmune:
LimitedAmmo:
Ammo: 5
MNLY.AT:
Inherits: ^Vehicle
Buildable:
TechLevel: 3
Prerequisites: weap,fix
Owner: allies
Cost: 800
Icon: MNLYICON
Description: Minelayer (Anti-Tank)
LongDesc: Lays mines to destroy unwary enemy units.\n Unarmed
Unit:
HP: 100
Armor: heavy
Crewed: yes
Sight: 5
Speed: 9
Mobile:
MovementType: Track
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINV
MineImmune:
LimitedAmmo:
Ammo: 5
TRUK:
Inherits: ^Vehicle
Unit:
HP: 110
Armor: light
Sight: 3
Speed: 10
RenderUnit:
SS:
Inherits: ^Ship
Buildable:
TechLevel: 5
Prerequisites: spen
BuiltAt: spen
Owner: soviet
Cost: 950
Description: Submarine
LongDesc: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
Unit:
HP: 120
Armor: light
ROT: 7
Sight: 6
Speed: 6
WaterBound: yes
TargetType: Sub
RenderUnit:
Submarine:
AttackBase:
PrimaryWeapon: TorpTube
FireDelay: 2
Chronoshiftable:
IronCurtainable:
RepairableNear:
DD:
Inherits: ^Ship
Buildable:
TechLevel: 7
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Cost: 1000
Description: Destroyer
LongDesc: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
Unit:
HP: 400
Armor: heavy
ROT: 7
Sight: 6
Speed: 6
WaterBound: yes
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: Stinger
SecondaryWeapon: DepthCharge
PrimaryOffset: 0,-8,0,-3
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
CA:
Inherits: ^Ship
Buildable:
TechLevel: 10
Prerequisites: syrd,atek
BuiltAt: syrd
Owner: allies
Cost: 2000
Description: Cruiser
LongDesc: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Unit:
HP: 700
Armor: heavy
ROT: 5
Sight: 7
Speed: 4
WaterBound: yes
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 8Inch
SecondaryWeapon: 8Inch
PrimaryOffset: 0,17,0,-2
SecondaryOffset: 0,-17,0,-2
Recoil: 3
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
LST:
Inherits: ^Ship
Buildable:
TechLevel: 3
Owner: allies,soviet
Cost: 700
Description: Transport
LongDesc: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Unit:
HP: 350
Armor: heavy
ROT: 10
Sight: 6
Speed: 14
WaterBound: yes
RenderUnit:
Cargo:
PassengerTypes: Foot,Wheel,Track
Passengers: 5
IronCurtainable:
RepairableNear:
PT:
Inherits: ^Ship
Buildable:
TechLevel: 5
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Cost: 500
Description: Gunboat
LongDesc: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
Unit:
HP: 200
Armor: heavy
ROT: 7
Sight: 7
Speed: 9
WaterBound: yes
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: 2Inch
SecondaryWeapon: DepthCharge
PrimaryOffset: 0,-6,0,-1
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
MIG:
Inherits: ^Plane
Buildable:
TechLevel: 10
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Cost: 1200
Description: Mig Attack Plane
LongDesc: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Unit:
HP: 50
Armor: light
InitialFacing: 192
ROT: 5
Sight: 0
Speed: 20
AttackPlane:
PrimaryWeapon: Maverick
SecondaryWeapon: Maverick
Plane:
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 3
IronCurtainable:
ReturnOnIdle:
YAK:
Inherits: ^Plane
Buildable:
TechLevel: 5
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Cost: 800
Description: Yak Attack Plane
LongDesc: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Unit:
HP: 60
Armor: light
Crewed: yes
InitialFacing: 192
ROT: 5
Sight: 0
Speed: 16
AttackPlane:
PrimaryWeapon: ChainGun
SecondaryWeapon: ChainGun
Plane:
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 15
IronCurtainable:
ReturnOnIdle:
TRAN:
Inherits: ^Plane
Buildable:
TechLevel: 11
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Cost: 1200
Description: Transport Helicopter
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
Unit:
HP: 90
Armor: light
InitialFacing: 20
ROT: 5
Sight: 0
Speed: 12
Helicopter:
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
WithShadow:
Cargo:
PassengerTypes: Foot
Passengers: 5
IronCurtainable:
HELI:
Inherits: ^Plane
Buildable:
TechLevel: 9
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Cost: 1200
Description: Longbow
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
HP: 225
Armor: heavy
Crewed: yes
InitialFacing: 20
ROT: 4
Sight: 0
Speed: 16
AttackHeli:
PrimaryWeapon: Hellfire
SecondaryWeapon: Hellfire
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
LimitedAmmo:
Ammo: 6
IronCurtainable:
HIND:
Inherits: ^Plane
Buildable:
TechLevel: 9
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Cost: 1200
Description: Hind
LongDesc: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Unit:
HP: 225
Armor: heavy
Crewed: yes
InitialFacing: 20
ROT: 4
Sight: 0
Speed: 12
AttackHeli:
PrimaryWeapon: ChainGun
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RenderUnitRotor:
WithShadow:
LimitedAmmo:
Ammo: 12
IronCurtainable:
U2:
Inherits: ^Plane
Unit:
HP: 2000
Armor: heavy
ROT: 7
Sight: 0
Speed: 40
Plane:
RenderUnit:
WithShadow:
IronCurtainable:
-Selectable:

View File

@@ -8,7 +8,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra", "ra", "{59F0734D-2F86-
mods\ra\defaults.yaml = mods\ra\defaults.yaml
mods\ra\mod.yaml = mods\ra\mod.yaml
mods\ra\nopower.shp = mods\ra\nopower.shp
mods\ra\rules.ini = mods\ra\rules.ini
mods\ra\rules.yaml = mods\ra\rules.yaml
mods\ra\sequences.xml = mods\ra\sequences.xml
mods\ra\voices.yaml = mods\ra\voices.yaml
@@ -17,11 +16,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra", "ra", "{59F0734D-2F86-
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "aftermath", "aftermath", "{8DA16338-FA8F-4CCD-8731-CBFCF5E31A78}"
ProjectSection(SolutionItems) = preProject
mods\aftermath\aftermathUnits.ini = mods\aftermath\aftermathUnits.ini
mods\aftermath\aftrmath.ini = mods\aftermath\aftrmath.ini
mods\aftermath\mod.yaml = mods\aftermath\mod.yaml
mods\aftermath\rules.yaml = mods\aftermath\rules.yaml
mods\aftermath\sequences.xml = mods\aftermath\sequences.xml
mods\aftermath\voices.yaml = mods\aftermath\voices.yaml
mods\aftermath\weapons.yaml = mods\aftermath\weapons.yaml
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra-ng", "ra-ng", "{8C56DCEF-63A3-4E69-B826-20C5F7EF4C43}"
@@ -72,7 +71,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cnc", "cnc", "{65D8A06F-F2D
mods\cnc\defaults.yaml = mods\cnc\defaults.yaml
mods\cnc\dialog.png = mods\cnc\dialog.png
mods\cnc\infantry.yaml = mods\cnc\infantry.yaml
mods\cnc\minimal.ini = mods\cnc\minimal.ini
mods\cnc\mod.yaml = mods\cnc\mod.yaml
mods\cnc\sequences-infantry.xml = mods\cnc\sequences-infantry.xml
mods\cnc\sequences-structures.xml = mods\cnc\sequences-structures.xml