Add per-armament muzzle flashes. Fixes #3609.

This commit is contained in:
Paul Chote
2013-08-03 16:39:47 +12:00
parent 755fa6eaf4
commit 8f24f93330
5 changed files with 64 additions and 33 deletions

View File

@@ -69,6 +69,7 @@ HELI:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
@@ -82,7 +83,9 @@ HELI:
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
WithShadow:
LeavesHusk:
HuskActor: HELI.Husk

View File

@@ -106,12 +106,15 @@ APC:
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
Armament@SECONDARY:
Name: secondary
Weapon: APCGun.AA
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
AttackTurreted:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
RenderUnit:
WithTurret:
AutoTarget:
@@ -404,6 +407,7 @@ HTNK:
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Name: secondary
Weapon: MammothMissiles
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100, 100

View File

@@ -248,9 +248,12 @@ Rules:
Armament@PRIMARY:
Weapon:M60mg
Armament@SECONDARY:
Name: secondary
Weapon:M60mg
AttackFrontal:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
MustBeDestroyed:
-GivesBounty:
PT:

View File

@@ -145,6 +145,7 @@ YAK:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
AttackPlane:
@@ -163,7 +164,9 @@ YAK:
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
Contrail:
Offset: -853,0,0
LeavesHusk:
@@ -294,6 +297,7 @@ HIND:
Weapon: ChainGun
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85
AttackHeli:
@@ -314,7 +318,9 @@ HIND:
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
LeavesHusk:
HuskActor: HIND.Husk
SmokeTrailWhenDamaged: