Add per-armament muzzle flashes. Fixes #3609.

This commit is contained in:
Paul Chote
2013-08-03 16:39:47 +12:00
parent 755fa6eaf4
commit 8f24f93330
5 changed files with 64 additions and 33 deletions

View File

@@ -69,6 +69,7 @@ HELI:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
AttackHeli:
@@ -82,7 +83,9 @@ HELI:
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
WithShadow:
LeavesHusk:
HuskActor: HELI.Husk

View File

@@ -106,12 +106,15 @@ APC:
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
Armament@SECONDARY:
Name: secondary
Weapon: APCGun.AA
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
AttackTurreted:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
RenderUnit:
WithTurret:
AutoTarget:
@@ -404,6 +407,7 @@ HTNK:
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Name: secondary
Weapon: MammothMissiles
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100, 100