Add per-armament muzzle flashes. Fixes #3609.

This commit is contained in:
Paul Chote
2013-08-03 16:39:47 +12:00
parent 755fa6eaf4
commit 8f24f93330
5 changed files with 64 additions and 33 deletions

View File

@@ -248,9 +248,12 @@ Rules:
Armament@PRIMARY:
Weapon:M60mg
Armament@SECONDARY:
Name: secondary
Weapon:M60mg
AttackFrontal:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
MustBeDestroyed:
-GivesBounty:
PT:

View File

@@ -145,6 +145,7 @@ YAK:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
AttackPlane:
@@ -163,7 +164,9 @@ YAK:
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
Contrail:
Offset: -853,0,0
LeavesHusk:
@@ -294,6 +297,7 @@ HIND:
Weapon: ChainGun
LocalOffset: 85,-213,-85
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85
AttackHeli:
@@ -314,7 +318,9 @@ HIND:
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
LeavesHusk:
HuskActor: HIND.Husk
SmokeTrailWhenDamaged: