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@@ -173,8 +173,8 @@ namespace OpenRA
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return fn();
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var shouldCheckSync = Game.Settings.Debug.SanityCheckUnsyncedCode;
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int sync = shouldCheckSync ? world.SyncHash() : 0;
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bool prevInUnsyncedCode = inUnsyncedCode;
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var sync = shouldCheckSync ? world.SyncHash() : 0;
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var prevInUnsyncedCode = inUnsyncedCode;
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inUnsyncedCode = true;
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try
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