From 8f6b8b75bc91a9e6b697ba0c54d9c404d61c9b9e Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Wed, 20 Jun 2012 18:17:13 +1200 Subject: [PATCH] Remove redundant call to InternalName when mission failed --- OpenRA.Mods.RA/Missions/Allies01Script.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/Allies01Script.cs b/OpenRA.Mods.RA/Missions/Allies01Script.cs index bd38412637..9712484eb0 100644 --- a/OpenRA.Mods.RA/Missions/Allies01Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies01Script.cs @@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Missions } allies.WinState = WinState.Lost; Game.AddChatLine(Color.Red, "Mission failed", text); - foreach (var actor in self.World.Actors.Where(a => a.Owner.InternalName == allies.InternalName)) + foreach (var actor in self.World.Actors.Where(a => a.Owner == allies)) { actor.Kill(actor); }