split PrimaryBuilding from Production
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@@ -230,6 +230,7 @@
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="Traits\PrimaryBuilding.cs" />
|
||||
<Compile Include="Widgets\Delegates\DeveloperModeDelegate.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -260,7 +261,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Folder Include="Traits\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -82,7 +82,7 @@ namespace OpenRA.Traits
|
||||
var producers = self.World.Queries.OwnedBy[ self.Owner ].WithTrait<Production>()
|
||||
.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( unit.Category ) )
|
||||
.ToList();
|
||||
var producer = producers.Where( x => x.Trait.IsPrimary ).Concat( producers )
|
||||
var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
|
||||
.FirstOrDefault();
|
||||
|
||||
if( producer.Actor != null )
|
||||
|
||||
@@ -170,7 +170,7 @@ namespace OpenRA.Traits
|
||||
var producers = self.World.Queries.OwnedBy[self.Owner]
|
||||
.WithTrait<Production>()
|
||||
.Where(x => producerTypes.Contains(x.Actor.Info))
|
||||
.OrderByDescending(x => x.Trait.IsPrimary ? 1 : 0) // prioritize the primary.
|
||||
.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ) // prioritize the primary.
|
||||
.ToArray();
|
||||
|
||||
if (producers.Length == 0)
|
||||
|
||||
77
OpenRA.Game/Traits/PrimaryBuilding.cs
Normal file
77
OpenRA.Game/Traits/PrimaryBuilding.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class PrimaryBuildingInfo : TraitInfo<PrimaryBuilding> { }
|
||||
|
||||
class PrimaryBuilding : IIssueOrder, IResolveOrder, IOrderCursor, ITags
|
||||
{
|
||||
bool isPrimary = false;
|
||||
public bool IsPrimary { get { return isPrimary; } }
|
||||
|
||||
public IEnumerable<TagType> GetTags()
|
||||
{
|
||||
yield return (isPrimary) ? TagType.Primary : TagType.None;
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right && underCursor == self)
|
||||
return new Order("PrimaryProducer", self);
|
||||
return null;
|
||||
}
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "PrimaryProducer") ? "deploy" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "PrimaryProducer")
|
||||
SetPrimaryProducer(self, !isPrimary);
|
||||
}
|
||||
|
||||
public void SetPrimaryProducer(Actor self, bool state)
|
||||
{
|
||||
if (state == false)
|
||||
{
|
||||
isPrimary = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Cancel existing primaries
|
||||
foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
|
||||
foreach (var b in self.World.Queries.OwnedBy[self.Owner]
|
||||
.WithTrait<PrimaryBuilding>()
|
||||
.Where(x => x.Trait.IsPrimary
|
||||
&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
|
||||
b.Trait.SetPrimaryProducer(b.Actor, false);
|
||||
|
||||
isPrimary = true;
|
||||
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.PlayToPlayer(self.Owner, eva.PrimaryBuildingSelected);
|
||||
}
|
||||
}
|
||||
|
||||
static class PrimaryExts
|
||||
{
|
||||
public static bool IsPrimaryBuilding(this Actor a)
|
||||
{
|
||||
var pb = a.traits.Get<PrimaryBuilding>();
|
||||
return pb != null && pb.IsPrimary;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,13 +20,12 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public readonly float[] SpawnOffsets; // in px relative to CenterLocation
|
||||
public readonly int[] ExitCells; // in cells relative to TopLeft, supports a list for multiple exits
|
||||
public readonly bool EnablePrimary = true;
|
||||
public readonly string[] Produces = { };
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Production(this); }
|
||||
}
|
||||
|
||||
public class Production : IIssueOrder, IResolveOrder, ITags, IOrderCursor
|
||||
public class Production
|
||||
{
|
||||
public readonly List<Pair<float2, int2>> Spawns = new List<Pair<float2, int2>>();
|
||||
public Production(ProductionInfo info)
|
||||
@@ -111,56 +110,6 @@ namespace OpenRA.Traits
|
||||
return false;
|
||||
}
|
||||
|
||||
// "primary building" crap - perhaps this should be split?
|
||||
bool isPrimary = false;
|
||||
public bool IsPrimary { get { return isPrimary; } }
|
||||
|
||||
public IEnumerable<TagType> GetTags()
|
||||
{
|
||||
yield return (isPrimary) ? TagType.Primary : TagType.None;
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right && underCursor == self && self.Info.Traits.Get<ProductionInfo>().EnablePrimary)
|
||||
return new Order("PrimaryProducer", self);
|
||||
return null;
|
||||
}
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "PrimaryProducer") ? "deploy" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "PrimaryProducer")
|
||||
SetPrimaryProducer(self, !isPrimary);
|
||||
}
|
||||
|
||||
public void SetPrimaryProducer(Actor self, bool state)
|
||||
{
|
||||
if (state == false)
|
||||
{
|
||||
isPrimary = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Cancel existing primaries
|
||||
foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
|
||||
{
|
||||
foreach (var b in self.World.Queries.OwnedBy[self.Owner]
|
||||
.WithTrait<Production>()
|
||||
.Where(x => x.Trait.IsPrimary
|
||||
&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
|
||||
{
|
||||
b.Trait.SetPrimaryProducer(b.Actor, false);
|
||||
}
|
||||
}
|
||||
isPrimary = true;
|
||||
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user