split PrimaryBuilding from Production
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@@ -17,7 +17,6 @@ FACT:
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AllowsBuildingRepair:
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Production:
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Produces: Building,Defense
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EnablePrimary: false
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Transforms:
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IntoActor: mcv
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Offset:1,1
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@@ -160,6 +159,7 @@ PYLE:
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Produces: Infantry
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SpawnOffsets: -10,2, 7,7
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ExitCells: 0,1, 1,1
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PrimaryBuilding:
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HAND:
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Inherits: ^Building
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@@ -188,6 +188,7 @@ HAND:
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Produces: Infantry
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SpawnOffsets: 12,24
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ExitCells:1,2
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PrimaryBuilding:
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AFLD:
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Inherits: ^Building
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@@ -218,6 +219,8 @@ AFLD:
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Produces: Vehicle
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SpawnOffsets: -24,0
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ExitCells:3,1
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PrimaryBuilding:
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WEAP:
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Inherits: ^Building
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Buildable:
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@@ -247,6 +250,8 @@ WEAP:
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Produces: Vehicle
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SpawnOffsets: -8,-8
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ExitCells: 0,2
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PrimaryBuilding:
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HQ:
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RequiresPower:
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CanPowerDown:
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@@ -346,6 +351,7 @@ HPAD:
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SpawnOffsets: 0,-6
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ExitCells: 0,0
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Produces: Plane
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PrimaryBuilding:
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BelowUnits:
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Reservable:
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RepairsUnits:
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