Simplify and fix animation glitches.
This commit is contained in:
committed by
Matthias Mailänder
parent
75624560d2
commit
8f93d7b5d7
@@ -364,8 +364,7 @@ WEAP:
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Range: 4c0
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Bib:
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WithProductionDoorOverlay:
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Sequence: idle-top
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BuildSequence: build-top
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Sequence: build-top
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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@@ -147,9 +147,6 @@ weap:
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damaged-build-top: weap2
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Start: 10
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Length: 10
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idle-top: weap2
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damaged-idle-top: weap2
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Start: 4
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make: weapmake
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Length: *
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Tick: 80
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@@ -762,8 +762,7 @@ WEAP:
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Range: 4c0
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Bib:
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WithProductionDoorOverlay:
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Sequence: idle-top
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BuildSequence: build-top
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Sequence: build-top
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RallyPoint:
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Exit@1:
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SpawnOffset: 213,-128,0
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@@ -236,9 +236,6 @@ weap:
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damaged-build-top: weap2
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Start: 4
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Length: 4
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idle-top: weap2
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damaged-idle-top: weap2
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Start: 4
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bib: bib2
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Length: *
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UseTilesetExtension: true
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@@ -182,9 +182,6 @@ gaweap:
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damaged-build-door: gtweap_d
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Length: 9
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ShadowStart: 9
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idle-door: gtweap_d
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damaged-idle-door: gtweap_d
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Start: 1
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make: gtweapmk
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Length: 20
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Tick: 80
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@@ -323,9 +320,6 @@ naweap:
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Start: 10
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Length: 10
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ShadowStart: 20
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idle-door: ntweap_b
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damaged-idle-door: ntweap_b
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Start: 1
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make: ntweapmk
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Length: 22
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Tick: 80
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