From 8f981977e0eafcb3fac64f49c2dc4e00b3df1f38 Mon Sep 17 00:00:00 2001 From: Remco van der Zon Date: Wed, 6 Jun 2012 10:47:13 +0200 Subject: [PATCH] TimeWidget does not collide anymore with koth layout. Screen resolution should be 1024x786+ --- OpenRA.Game/Widgets/TimerWidget.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/OpenRA.Game/Widgets/TimerWidget.cs b/OpenRA.Game/Widgets/TimerWidget.cs index d0b7e419be..b2f5bfb2ba 100644 --- a/OpenRA.Game/Widgets/TimerWidget.cs +++ b/OpenRA.Game/Widgets/TimerWidget.cs @@ -19,15 +19,9 @@ namespace OpenRA.Widgets var font = Game.Renderer.Fonts["Title"]; var rb = RenderBounds; - var s = WidgetUtils.FormatTime(Game.LocalTick); + var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.GamePaused?" (paused)":""); var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top); - - var s_paused = (Game.orderManager.GamePaused ? "\n (paused)" : ""); - var pos_paused = new float2(rb.Left - font.Measure(s_paused).X / 2, rb.Top+1); - font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1); - font.DrawTextWithContrast(s_paused, pos_paused, Color.White, Color.Black, 1); - } } }