Client/server handshake. Only checks that the correct mods are active.
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47
OpenRA.Game/Network/Handshake.cs
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47
OpenRA.Game/Network/Handshake.cs
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@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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public class HandshakeResponse
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{
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public string Name;
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public Color Color1;
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public Color Color2;
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public string[] Mods = { "ra" }; // mod names
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public string Password;
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public string Serialize()
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{
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var data = new List<MiniYamlNode>();
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data.Add(new MiniYamlNode("Handshake", FieldSaver.Save(this)));
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System.Console.WriteLine("Serializing handshake response:");
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System.Console.WriteLine(data.WriteToString());
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return data.WriteToString();
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}
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public static HandshakeResponse Deserialize(string data)
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{
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System.Console.WriteLine("Deserializing handshake response:");
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System.Console.WriteLine(data);
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var handshake = new HandshakeResponse();
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var ys = MiniYaml.FromString(data);
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FieldLoader.Load(handshake, ys.First().Value);
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return handshake;
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}
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}
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}
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@@ -195,6 +195,11 @@ namespace OpenRA
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return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order HandshakeResponse(string text)
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{
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return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order Command(string text)
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{
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return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
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@@ -11,6 +11,7 @@
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using System;
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namespace OpenRA.Network
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{
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@@ -96,8 +97,37 @@ namespace OpenRA.Network
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
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break;
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}
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case "HandshakeRequest":
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{
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Console.WriteLine("Client: Recieved HandshakeRequest");
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// Check valid mods/versions
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var serverInfo = Session.Deserialize(order.TargetString);
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var serverMods = serverInfo.GlobalSettings.Mods;
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var localMods = orderManager.LobbyInfo.GlobalSettings.Mods;
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// TODO: Check that the map exists on the client
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// Todo: Display a friendly dialog
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if (serverMods.SymmetricDifference(localMods).Count() > 0)
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throw new InvalidOperationException("Version mismatch. Client: `{0}`, Server: `{1}`"
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.F(string.Join(",",localMods), string.Join(",",serverMods)));
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var response = new HandshakeResponse()
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{
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Name = "Test Player",
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Color1 = Color.PaleGreen,
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Color2 = Color.PeachPuff,
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Mods = localMods,
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Password = "Foo"
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};
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orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
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break;
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}
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case "SyncInfo":
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{
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Console.WriteLine("Client: Recieved SyncInfo");
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orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
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if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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