Client/server handshake. Only checks that the correct mods are active.
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@@ -24,7 +24,12 @@ namespace OpenRA.Server
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{
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public class Server
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{
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// Valid player connections
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public List<Connection> conns = new List<Connection>();
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// Pre-verified player connections
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public List<Connection> preConns = new List<Connection>();
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TcpListener listener = null;
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Dictionary<int, List<Connection>> inFlightFrames
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= new Dictionary<int, List<Connection>>();
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@@ -88,24 +93,31 @@ namespace OpenRA.Server
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var checkRead = new ArrayList();
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checkRead.Add( listener.Server );
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foreach( var c in conns ) checkRead.Add( c.socket );
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foreach( var c in preConns ) checkRead.Add( c.socket );
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Socket.Select( checkRead, null, null, timeout );
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foreach( Socket s in checkRead )
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if( s == listener.Server ) AcceptConnection();
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else if (preConns.Count > 0)
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{
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var p = preConns.SingleOrDefault( c => c.socket == s );
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if (p != null) p.ReadData( this );
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}
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else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
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foreach (var t in ServerTraits.WithInterface<ITick>())
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t.Tick(this);
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if (conns.Count() == 0 || shutdown)
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if (shutdown)
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break;
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}
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GameStarted = false;
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foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
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t.ServerShutdown(this);
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preConns.Clear();
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conns.Clear();
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try { listener.Stop(); }
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catch { }
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@@ -120,7 +132,7 @@ namespace OpenRA.Server
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int ChooseFreePlayerIndex()
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{
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for (var i = 0; i < 256; i++)
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if (conns.All(c => c.PlayerIndex != i))
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if (conns.All(c => c.PlayerIndex != i) && preConns.All(c => c.PlayerIndex != i))
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return i;
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throw new InvalidOperationException("Already got 256 players");
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@@ -134,7 +146,8 @@ namespace OpenRA.Server
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{
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if (!listener.Server.IsBound) return;
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newSocket = listener.AcceptSocket();
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}catch
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}
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catch
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{
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/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* alternative would be to use locking but the listener doesnt go away without a reason */
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@@ -142,6 +155,26 @@ namespace OpenRA.Server
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}
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var newConn = new Connection { socket = newSocket };
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try
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{
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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// assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
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newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
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preConns.Add(newConn);
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// Dispatch a handshake order
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DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", lobbyInfo.Serialize()).Serialize());
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}
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catch (Exception) { DropClient(newConn); }
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}
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void AcceptPlayer(Connection newConn)
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{
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try
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{
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if (GameStarted)
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@@ -152,17 +185,13 @@ namespace OpenRA.Server
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return;
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}
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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// assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
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newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
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preConns.Remove(newConn);
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conns.Add(newConn);
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foreach (var t in ServerTraits.WithInterface<IClientJoined>())
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t.ClientJoined(this, newConn);
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Console.WriteLine("Server: Accepted connection as player");
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}
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catch (Exception) { DropClient(newConn); }
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}
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@@ -246,20 +275,29 @@ namespace OpenRA.Server
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switch (so.Name)
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{
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case "Command":
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bool handled = false;
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foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
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if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
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break;
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if (!handled)
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{
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bool handled = false;
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foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
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if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
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break;
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if (!handled)
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{
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Log.Write("server", "Unknown server command: {0}", so.Data);
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SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
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}
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Log.Write("server", "Unknown server command: {0}", so.Data);
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SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
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}
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break;
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case "HandshakeResponse":
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Console.WriteLine("Server Recieved Handshake response");
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var response = HandshakeResponse.Deserialize(so.Data);
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// Validate versions again
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// Validate password
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// Accept connection; set name, color, etc.
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AcceptPlayer(conn);
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break;
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case "Chat":
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case "TeamChat":
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var fromClient = GetClient(conn);
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