Client/server handshake. Only checks that the correct mods are active.
This commit is contained in:
47
OpenRA.Game/Network/Handshake.cs
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47
OpenRA.Game/Network/Handshake.cs
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@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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public class HandshakeResponse
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{
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public string Name;
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public Color Color1;
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public Color Color2;
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public string[] Mods = { "ra" }; // mod names
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public string Password;
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public string Serialize()
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{
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var data = new List<MiniYamlNode>();
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data.Add(new MiniYamlNode("Handshake", FieldSaver.Save(this)));
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System.Console.WriteLine("Serializing handshake response:");
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System.Console.WriteLine(data.WriteToString());
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return data.WriteToString();
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}
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public static HandshakeResponse Deserialize(string data)
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{
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System.Console.WriteLine("Deserializing handshake response:");
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System.Console.WriteLine(data);
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var handshake = new HandshakeResponse();
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var ys = MiniYaml.FromString(data);
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FieldLoader.Load(handshake, ys.First().Value);
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return handshake;
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}
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}
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}
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@@ -195,6 +195,11 @@ namespace OpenRA
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return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order HandshakeResponse(string text)
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{
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return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order Command(string text)
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{
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return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
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@@ -11,6 +11,7 @@
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using System;
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namespace OpenRA.Network
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{
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@@ -96,8 +97,37 @@ namespace OpenRA.Network
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
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break;
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}
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case "HandshakeRequest":
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{
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Console.WriteLine("Client: Recieved HandshakeRequest");
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// Check valid mods/versions
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var serverInfo = Session.Deserialize(order.TargetString);
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var serverMods = serverInfo.GlobalSettings.Mods;
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var localMods = orderManager.LobbyInfo.GlobalSettings.Mods;
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// TODO: Check that the map exists on the client
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// Todo: Display a friendly dialog
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if (serverMods.SymmetricDifference(localMods).Count() > 0)
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throw new InvalidOperationException("Version mismatch. Client: `{0}`, Server: `{1}`"
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.F(string.Join(",",localMods), string.Join(",",serverMods)));
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var response = new HandshakeResponse()
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{
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Name = "Test Player",
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Color1 = Color.PaleGreen,
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Color2 = Color.PeachPuff,
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Mods = localMods,
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Password = "Foo"
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};
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orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
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break;
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}
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case "SyncInfo":
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{
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Console.WriteLine("Client: Recieved SyncInfo");
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orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
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if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -180,6 +180,7 @@
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Graphics\ShroudRenderer.cs" />
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<Compile Include="Network\Handshake.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -24,7 +24,12 @@ namespace OpenRA.Server
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{
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public class Server
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{
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// Valid player connections
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public List<Connection> conns = new List<Connection>();
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// Pre-verified player connections
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public List<Connection> preConns = new List<Connection>();
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TcpListener listener = null;
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Dictionary<int, List<Connection>> inFlightFrames
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= new Dictionary<int, List<Connection>>();
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@@ -88,17 +93,23 @@ namespace OpenRA.Server
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var checkRead = new ArrayList();
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checkRead.Add( listener.Server );
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foreach( var c in conns ) checkRead.Add( c.socket );
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foreach( var c in preConns ) checkRead.Add( c.socket );
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Socket.Select( checkRead, null, null, timeout );
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foreach( Socket s in checkRead )
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if( s == listener.Server ) AcceptConnection();
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else if (preConns.Count > 0)
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{
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var p = preConns.SingleOrDefault( c => c.socket == s );
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if (p != null) p.ReadData( this );
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}
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else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
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foreach (var t in ServerTraits.WithInterface<ITick>())
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t.Tick(this);
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if (conns.Count() == 0 || shutdown)
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if (shutdown)
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break;
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}
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@@ -106,6 +117,7 @@ namespace OpenRA.Server
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foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
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t.ServerShutdown(this);
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preConns.Clear();
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conns.Clear();
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try { listener.Stop(); }
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catch { }
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@@ -120,7 +132,7 @@ namespace OpenRA.Server
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int ChooseFreePlayerIndex()
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{
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for (var i = 0; i < 256; i++)
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if (conns.All(c => c.PlayerIndex != i))
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if (conns.All(c => c.PlayerIndex != i) && preConns.All(c => c.PlayerIndex != i))
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return i;
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throw new InvalidOperationException("Already got 256 players");
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@@ -134,7 +146,8 @@ namespace OpenRA.Server
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{
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if (!listener.Server.IsBound) return;
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newSocket = listener.AcceptSocket();
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}catch
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}
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catch
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{
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/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* alternative would be to use locking but the listener doesnt go away without a reason */
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@@ -142,6 +155,26 @@ namespace OpenRA.Server
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}
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var newConn = new Connection { socket = newSocket };
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try
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{
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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// assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
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newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
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preConns.Add(newConn);
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// Dispatch a handshake order
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DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", lobbyInfo.Serialize()).Serialize());
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}
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catch (Exception) { DropClient(newConn); }
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}
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void AcceptPlayer(Connection newConn)
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{
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try
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{
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if (GameStarted)
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@@ -152,17 +185,13 @@ namespace OpenRA.Server
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return;
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}
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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// assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
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newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
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preConns.Remove(newConn);
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conns.Add(newConn);
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foreach (var t in ServerTraits.WithInterface<IClientJoined>())
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t.ClientJoined(this, newConn);
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Console.WriteLine("Server: Accepted connection as player");
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}
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catch (Exception) { DropClient(newConn); }
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}
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@@ -246,7 +275,6 @@ namespace OpenRA.Server
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switch (so.Name)
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{
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case "Command":
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{
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bool handled = false;
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foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
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if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
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@@ -257,9 +285,19 @@ namespace OpenRA.Server
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Log.Write("server", "Unknown server command: {0}", so.Data);
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SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
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}
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}
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break;
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break;
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case "HandshakeResponse":
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Console.WriteLine("Server Recieved Handshake response");
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var response = HandshakeResponse.Deserialize(so.Data);
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// Validate versions again
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// Validate password
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// Accept connection; set name, color, etc.
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AcceptPlayer(conn);
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break;
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case "Chat":
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case "TeamChat":
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var fromClient = GetClient(conn);
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