Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.

This commit is contained in:
Paul Chote
2010-07-28 21:11:50 +12:00
parent 6854d9853b
commit 8fab45ae39
12 changed files with 38 additions and 52 deletions

View File

@@ -119,9 +119,12 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
{
if (!t.Actor.IsVisible())
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
if (world.Map.IsInMap(cell))

View File

@@ -82,10 +82,8 @@
<Compile Include="Server\ProtocolVersion.cs" />
<Compile Include="Traits\BaseBuilding.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\ChatEntryWidget.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
@@ -179,7 +177,6 @@
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Unit.cs" />
@@ -266,4 +263,7 @@
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Traits\" />
</ItemGroup>
</Project>

View File

@@ -162,11 +162,7 @@ namespace OpenRA.Traits
}
public IEnumerable<int2> RadarSignatureCells(Actor self)
{
foreach (var mod in self.traits.WithInterface<IRadarVisibilityModifier>())
if (!mod.VisibleOnRadar(self))
return new int2[] {};
{
return Footprint.Tiles(self);
}

View File

@@ -1,102 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
namespace OpenRA.Traits
{
class CloakInfo : ITraitInfo
{
public readonly float InitialDelay = .4f; // seconds
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public object Create(ActorInitializer init) { return new Cloak(init.self); }
}
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IRadarVisibilityModifier, IRadarColorModifier
{
[Sync]
int remainingTime;
Actor self;
public Cloak(Actor self)
{
remainingTime = (int)(self.Info.Traits.Get<CloakInfo>().InitialDelay * 25);
this.self = self;
}
void DoSurface()
{
if (remainingTime <= 0)
OnSurface();
remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25));
}
public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingTime > 0)
return rs;
if (self.Owner == self.World.LocalPlayer)
return rs.Select(a => a.WithPalette("shadow"));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingTime > 0)
if (--remainingTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound, self.CenterLocation);
}
void OnDive()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
}
public bool Cloaked { get { return remainingTime == 0; } }
public bool VisibleOnRadar(Actor self)
{
return !Cloaked || self.Owner == self.World.LocalPlayer;
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.Color;
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
public void Decloak(int time)
{
DoSurface();
remainingTime = Math.Max(remainingTime, time);
}
}
}

View File

@@ -1,52 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class FrozenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
}
class FrozenUnderFog : IRenderModifier, IRadarVisibilityModifier
{
Shroud shroud;
Renderable[] cache = { };
public FrozenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
}
public bool VisibleOnRadar(Actor self)
{
return IsVisible(self);
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (IsVisible(self))
cache = r.ToArray();
return cache;
}
}
}

View File

@@ -1,48 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new HiddenUnderFog(init.self); }
}
class HiddenUnderFog : IRenderModifier, IRadarVisibilityModifier
{
Shroud shroud;
public HiddenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| shroud.visibleCells[self.Location.X, self.Location.Y] > 0;
}
public bool VisibleOnRadar(Actor self)
{
return IsVisible(self);
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return IsVisible(self) ? r : Nothing;
}
}
}

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Traits
Color RadarSignatureColor(Actor self);
}
public interface IRadarVisibilityModifier { bool VisibleOnRadar(Actor self); }
public interface IVisibilityModifier { bool IsVisible(Actor self); }
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
public interface IRevealShroud {}
public interface IOccupySpace

View File

@@ -48,11 +48,7 @@ namespace OpenRA.Traits
}
public IEnumerable<int2> RadarSignatureCells(Actor self)
{
foreach (var mod in self.traits.WithInterface<IRadarVisibilityModifier>())
if (!mod.VisibleOnRadar(self))
yield break;
{
yield return self.Location;
}

View File

@@ -121,12 +121,7 @@ namespace OpenRA
if (!Shroud.GetVisOrigins(a).Any(o => a.World.Map.IsInMap(o) && shroud.exploredCells[o.X, o.Y])) // covered by shroud
return false;
var huf = a.traits.GetOrDefault<HiddenUnderFog>(); // hidden under fog
if (huf != null && !huf.IsVisible(a))
return false;
var cloak = a.traits.GetOrDefault<Cloak>();
if (cloak != null && cloak.Cloaked && a.Owner != a.World.LocalPlayer)
if (a.traits.WithInterface<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
return false;
return true;