Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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@@ -11,7 +11,6 @@
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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namespace OpenRA.Mods.RA
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{
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@@ -25,7 +24,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Mine(init, this); }
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}
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class Mine : ICrushable, IOccupySpace, IRadarVisibilityModifier, IRadarColorModifier
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class Mine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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readonly MineInfo info;
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@@ -56,16 +55,6 @@ namespace OpenRA.Mods.RA
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public int2 TopLeft { get { return location; } }
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public IEnumerable<int2> OccupiedCells() { yield return TopLeft; }
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public bool VisibleOnRadar(Actor self)
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{
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return self.Owner == self.World.LocalPlayer;
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}
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public Color RadarColorOverride(Actor self)
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{
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return Color.FromArgb(128, self.Owner.Color);
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}
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}
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/* tag trait for stuff that shouldnt trigger mines */
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