Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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48
OpenRA.Mods.RA/Modifiers/FrozenUnderFog.cs
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48
OpenRA.Mods.RA/Modifiers/FrozenUnderFog.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class FrozenUnderFogInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
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}
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class FrozenUnderFog : IRenderModifier, IVisibilityModifier
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{
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Shroud shroud;
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Renderable[] cache = { };
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public FrozenUnderFog(Actor self)
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{
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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}
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public bool IsVisible(Actor self)
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{
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return self.World.LocalPlayer == null
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|| self.Owner == self.World.LocalPlayer
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|| self.World.LocalPlayer.Shroud.Disabled
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|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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if (IsVisible(self))
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cache = r.ToArray();
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return cache;
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}
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}
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}
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44
OpenRA.Mods.RA/Modifiers/HiddenUnderFog.cs
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44
OpenRA.Mods.RA/Modifiers/HiddenUnderFog.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class HiddenUnderFogInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new HiddenUnderFog(init.self); }
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}
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class HiddenUnderFog : IRenderModifier, IVisibilityModifier
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{
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Shroud shroud;
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public HiddenUnderFog(Actor self)
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{
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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}
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public bool IsVisible(Actor self)
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{
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return self.World.LocalPlayer == null
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|| self.Owner == self.World.LocalPlayer
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|| self.World.LocalPlayer.Shroud.Disabled
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|| shroud.visibleCells[self.Location.X, self.Location.Y] > 0;
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}
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static Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return IsVisible(self) ? r : Nothing;
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}
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}
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}
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