Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.

This commit is contained in:
Paul Chote
2010-07-28 21:11:50 +12:00
parent 6854d9853b
commit 8fab45ae39
12 changed files with 38 additions and 52 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class FrozenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
}
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
{
Shroud shroud;
Renderable[] cache = { };
public FrozenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (IsVisible(self))
cache = r.ToArray();
return cache;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new HiddenUnderFog(init.self); }
}
class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{
Shroud shroud;
public HiddenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| shroud.visibleCells[self.Location.X, self.Location.Y] > 0;
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return IsVisible(self) ? r : Nothing;
}
}
}