Fix style nits in OrderEffects.
This commit is contained in:
@@ -23,14 +23,14 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("The image to use.")]
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[Desc("The image to use.")]
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[FieldLoader.Require]
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[FieldLoader.Require]
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public readonly string TerrainFlashImage;
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public readonly string TerrainFlashImage = null;
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[Desc("The sequence to use.")]
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[Desc("The sequence to use.")]
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[FieldLoader.Require]
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[FieldLoader.Require]
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public readonly string TerrainFlashSequence;
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public readonly string TerrainFlashSequence = null;
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[Desc("The palette to use.")]
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[Desc("The palette to use.")]
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public readonly string TerrainFlashPalette;
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public readonly string TerrainFlashPalette = null;
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[Desc("The type of effect to apply to targeted (frozen) actors. Accepts values Overlay and Tint.")]
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[Desc("The type of effect to apply to targeted (frozen) actors. Accepts values Overlay and Tint.")]
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public readonly ActorFlashType ActorFlashType = ActorFlashType.Overlay;
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public readonly ActorFlashType ActorFlashType = ActorFlashType.Overlay;
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@@ -67,37 +67,41 @@ namespace OpenRA.Mods.Common.Traits
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bool INotifyOrderIssued.OrderIssued(World world, Target target)
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bool INotifyOrderIssued.OrderIssued(World world, Target target)
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{
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{
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if (target.Type == TargetType.Actor)
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switch (target.Type)
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{
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{
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if (info.ActorFlashType == ActorFlashType.Overlay)
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case TargetType.Actor:
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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{
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target.Actor, info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha,
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if (info.ActorFlashType == ActorFlashType.Overlay)
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info.ActorFlashCount, info.ActorFlashInterval)));
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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else
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target.Actor, info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha,
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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info.ActorFlashCount, info.ActorFlashInterval)));
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target.Actor, info.ActorFlashTint,
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else
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info.ActorFlashCount, info.ActorFlashInterval)));
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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target.Actor, info.ActorFlashTint,
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info.ActorFlashCount, info.ActorFlashInterval)));
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return true;
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return true;
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}
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case TargetType.FrozenActor:
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{
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if (info.ActorFlashType == ActorFlashType.Overlay)
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target.FrozenActor.Flash(info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha);
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else
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target.FrozenActor.Flash(info.ActorFlashTint);
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return true;
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}
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case TargetType.Terrain:
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{
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world.AddFrameEndTask(w => w.Add(new SpriteAnnotation(target.CenterPosition, world, info.TerrainFlashImage, info.TerrainFlashSequence, info.TerrainFlashPalette)));
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return true;
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}
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default:
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return false;
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}
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}
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if (target.Type == TargetType.FrozenActor)
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{
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if (info.ActorFlashType == ActorFlashType.Overlay)
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target.FrozenActor.Flash(info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha);
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else
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target.FrozenActor.Flash(info.ActorFlashTint);
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return true;
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}
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if (target.Type == TargetType.Terrain)
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{
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world.AddFrameEndTask(w => w.Add(new SpriteAnnotation(target.CenterPosition, world, info.TerrainFlashImage, info.TerrainFlashSequence, info.TerrainFlashPalette)));
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return true;
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}
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return false;
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}
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}
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}
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}
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}
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}
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