rationalizing some fail
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@@ -139,46 +139,6 @@ namespace OpenRa.Game
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{ IsImmediate = true };
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}
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public static Order Attack(Actor subject, Actor target)
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{
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return new Order("Attack", subject, target, int2.Zero, null);
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}
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public static Order Move(Actor subject, int2 target)
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{
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return new Order("Move", subject, null, target, null);
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}
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public static Order ActivatePortableChronoshift(Actor subject)
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{
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return new Order("ActivatePortableChronoshift", subject, null, int2.Zero, null);
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}
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public static Order UsePortableChronoshift(Actor subject, int2 target)
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{
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return new Order("UsePortableChronoshift", subject, null, target, null);
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}
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public static Order DeployMcv(Actor subject)
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{
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return new Order("DeployMcv", subject, null, int2.Zero, null);
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}
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public static Order PlaceBuilding(Player subject, int2 target, string buildingName)
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{
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return new Order("PlaceBuilding", subject.PlayerActor, null, target, buildingName);
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}
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public static Order Enter(Actor subject, Actor target)
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{
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return new Order("Enter", subject, target, int2.Zero, null);
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}
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public static Order Harvest(Actor subject, int2 target)
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{
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return new Order("Harvest", subject, null, target, null);
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}
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public static Order StartProduction(Player subject, string item)
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{
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return new Order("StartProduction", subject.PlayerActor, null, int2.Zero, item );
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@@ -193,10 +153,5 @@ namespace OpenRa.Game
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{
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return new Order("CancelProduction", subject.PlayerActor, null, int2.Zero, item);
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}
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public static Order SetRallyPoint(Actor subject, int2 target)
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{
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return new Order("SetRallyPoint", subject, null, target, null );
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}
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}
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}
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