rationalizing some fail

This commit is contained in:
Chris Forbes
2009-12-28 14:49:43 +13:00
parent 8696273a5c
commit 8fc344adb7
12 changed files with 30 additions and 83 deletions

View File

@@ -139,46 +139,6 @@ namespace OpenRa.Game
{ IsImmediate = true };
}
public static Order Attack(Actor subject, Actor target)
{
return new Order("Attack", subject, target, int2.Zero, null);
}
public static Order Move(Actor subject, int2 target)
{
return new Order("Move", subject, null, target, null);
}
public static Order ActivatePortableChronoshift(Actor subject)
{
return new Order("ActivatePortableChronoshift", subject, null, int2.Zero, null);
}
public static Order UsePortableChronoshift(Actor subject, int2 target)
{
return new Order("UsePortableChronoshift", subject, null, target, null);
}
public static Order DeployMcv(Actor subject)
{
return new Order("DeployMcv", subject, null, int2.Zero, null);
}
public static Order PlaceBuilding(Player subject, int2 target, string buildingName)
{
return new Order("PlaceBuilding", subject.PlayerActor, null, target, buildingName);
}
public static Order Enter(Actor subject, Actor target)
{
return new Order("Enter", subject, target, int2.Zero, null);
}
public static Order Harvest(Actor subject, int2 target)
{
return new Order("Harvest", subject, null, target, null);
}
public static Order StartProduction(Player subject, string item)
{
return new Order("StartProduction", subject.PlayerActor, null, int2.Zero, item );
@@ -193,10 +153,5 @@ namespace OpenRa.Game
{
return new Order("CancelProduction", subject.PlayerActor, null, int2.Zero, item);
}
public static Order SetRallyPoint(Actor subject, int2 target)
{
return new Order("SetRallyPoint", subject, null, target, null );
}
}
}